CBasePropDoor::DoorCloseMoveDone
0x007f35a0 · 402 bytes · __thiscall
_ZN13CBasePropDoor17DoorCloseMoveDoneEv
Decompiled
undefined (1 param)
/* CBasePropDoor::DoorCloseMoveDone() */
void __thiscall CBasePropDoor::DoorCloseMoveDone(CBasePropDoor *this)
{
uint uVar1;
CBaseEdict *this_00;
char *pcVar2;
int iVar3;
CBaseEntity *pCVar4;
undefined *puVar5;
float fVar6;
CBasePropDoor *pCVar7;
code *pcVar8;
undefined4 uVar9;
undefined1 local_14 [8];
SetDoorBlocker(this,(CBaseEntity *)0x0);
if (((byte)this[0x149] & 0x10) == 0) {
pcVar2 = *(char **)(this + 0x1648);
if (pcVar2 == (char *)0x0) {
pcVar2 = "";
}
CBaseEntity::StopSound((CBaseEntity *)this,pcVar2);
pcVar2 = "";
if (*(char **)(this + 0x1650) != (char *)0x0) {
pcVar2 = *(char **)(this + 0x1650);
}
CBaseEntity::EmitSound((CBaseEntity *)this,pcVar2,0.0,(float *)0x0);
}
if (*(int *)(this + 0x15f4) != 0) {
if (this[0x6c] == (CBasePropDoor)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBasePropDoor)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x15f4) = 0;
}
uVar1 = *(uint *)(this + 0x1620);
pCVar4 = (CBaseEntity *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
pCVar4 = *(CBaseEntity **)(puVar5 + 4);
}
COutputEvent::FireOutput((COutputEvent *)(this + 0x16cc),pCVar4,(CBaseEntity *)this,0.0);
fVar6 = *(float *)(gpGlobals + 0xc) + 0.5;
pcVar2 = "AreaPortal";
pcVar8 = DisableAreaPortalThink;
uVar9 = 0;
pCVar7 = this;
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)DisableAreaPortalThink);
(**(code **)(*(int *)this + 0x4a4))(this,pCVar7,pcVar8,uVar9,fVar6,pcVar2);
if (0 < *(int *)(this + 0x1660)) {
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this + 0x194),*(ushort *)(this + 0x1b4) & 0xfffffffb);
*(undefined4 *)(this + 0x1660) = 0;
}
*(undefined4 *)(this + 0x1620) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.