L L4D2node

CPlayerResource::Spawn

0x007d6030 · 869 bytes · __thiscall

_ZN15CPlayerResource5SpawnEv

Decompiled

undefined (1 param)

/* CPlayerResource::Spawn() */

void __thiscall CPlayerResource::Spawn(CPlayerResource *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  CPlayerResource *__s1;
  undefined1 local_34 [20];
  undefined4 local_20 [4];
  
  __s1 = this + 0x440;
  do {
    while( true ) {
      local_20[0] = 0;
      iVar2 = memcmp(__s1,local_20,4);
      if (iVar2 != 0) {
        if (this[0x6c] == (CPlayerResource)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
        }
        *(undefined4 *)__s1 = 0;
      }
      local_20[0] = 0;
      iVar2 = memcmp(__s1 + 0x84,local_20,4);
      if (iVar2 != 0) {
        if (this[0x6c] == (CPlayerResource)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(__s1 + 0x84) = 0;
      }
      local_20[0] = 0;
      iVar2 = memcmp(__s1 + 0x108,local_20,4);
      if (iVar2 != 0) {
        if (this[0x6c] == (CPlayerResource)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(__s1 + 0x108) = 0;
      }
      local_20[0] = 0;
      iVar2 = memcmp(__s1 + 0x18c,local_20,4);
      if (iVar2 != 0) {
        if (this[0x6c] == (CPlayerResource)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(__s1 + 0x18c) = 0;
      }
      local_20[0] = 0;
      iVar2 = memcmp(__s1 + 0x210,local_20,4);
      if (iVar2 != 0) {
        if (this[0x6c] == (CPlayerResource)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(__s1 + 0x210) = 0;
      }
      local_20[0] = 0;
      iVar2 = memcmp(__s1 + 0x294,local_20,4);
      if (iVar2 != 0) {
        if (this[0x6c] == (CPlayerResource)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(__s1 + 0x294) = 0;
      }
      local_20[0] = 0;
      iVar2 = memcmp(__s1 + 0x318,local_20,4);
      if (iVar2 != 0) break;
      __s1 = __s1 + 4;
      if (__s1 == this + 0x4c4) goto LAB_007d61fb;
    }
    if (this[0x6c] == (CPlayerResource)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CPlayerResource)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(__s1 + 0x318) = 0;
    __s1 = __s1 + 4;
  } while (__s1 != this + 0x4c4);
LAB_007d61fb:
  CBaseEntity::ThinkSet((_func_void *)local_34,(float)this,(char *)0x325);
  CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
  *(undefined4 *)(this + 0x860) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)