L L4D2node

CRagdollProp::FadeOutThink

0x007953b0 · 512 bytes · __thiscall

_ZN12CRagdollProp12FadeOutThinkEv

Decompiled

undefined (1 param)

/* CRagdollProp::FadeOutThink() */

void __thiscall CRagdollProp::FadeOutThink(CRagdollProp *this)

{
  float fVar1;
  undefined4 uVar2;
  CBaseEdict *pCVar3;
  CRagdollProp CVar4;
  int iVar5;
  CBaseEntity *pCVar6;
  CRagdollProp CVar7;
  float fVar8;
  undefined1 local_74 [8];
  CTakeDamageInfo local_6c [96];
  
  fVar8 = *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x1ec0);
  if (0.0 <= fVar8) {
    fVar1 = *(float *)(this + 0x1ec4);
    if (fVar1 <= fVar8) {
      pCVar6 = (CBaseEntity *)UTIL_GetLocalPlayer();
      CTakeDamageInfo::CTakeDamageInfo(local_6c,pCVar6,pCVar6,10000.0,0,0);
      CBaseEntity::TakeDamage((CBaseEntity *)this,local_6c);
      UTIL_Remove((CBaseEntity *)this);
      return;
    }
    if (this[0x121] == (CRagdollProp)0x2) {
      CVar4 = this[0x6c];
    }
    else if (this[0x6c] == (CRagdollProp)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      CVar4 = (CRagdollProp)0x0;
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
        CVar4 = this[0x6c];
      }
      this[0x121] = (CRagdollProp)0x2;
    }
    else {
      this[0x70] = (CRagdollProp)((byte)this[0x70] | 1);
      CVar4 = (CRagdollProp)0x1;
      this[0x121] = (CRagdollProp)0x2;
    }
    CVar7 = SUB41((int)((1.0 - fVar8 / fVar1) * 255.0),0);
    if (CVar7 != this[0x127]) {
      if (CVar4 == (CRagdollProp)0x0) {
        pCVar3 = *(CBaseEdict **)(this + 0x30);
        if (pCVar3 != (CBaseEdict *)0x0) {
          *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
          *(undefined2 *)(iVar5 + 2) = 0;
          CVar4 = this[0x6c];
        }
      }
      else {
        this[0x70] = (CRagdollProp)((byte)this[0x70] | 1);
      }
      this[0x127] = CVar7;
    }
    if (CVar4 == (CRagdollProp)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CRagdollProp)((byte)this[0x70] | 1);
    }
    uVar2 = *(undefined4 *)(gpGlobals + 0xc);
    *(undefined4 *)(this + 0x78) = 0;
    *(undefined4 *)(this + 0x74) = uVar2;
  }
  CBaseEntity::ThinkSet((_func_void *)local_74,(float)this,(char *)FadeOutThink);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)