CFuncMoveLinear::StopMoveSound
0x006c1bb0 · 505 bytes · __thiscall
_ZN15CFuncMoveLinear13StopMoveSoundEv
Decompiled
undefined (1 param)
/* CFuncMoveLinear::StopMoveSound() */
void __thiscall CFuncMoveLinear::StopMoveSound(CFuncMoveLinear *this)
{
char *pcVar1;
int iVar2;
int *piVar3;
undefined1 local_94 [20];
undefined **local_80 [8];
undefined4 local_60;
undefined1 *local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
pcVar1 = *(char **)(this + 0x4c4);
if ((pcVar1 != (char *)0x0) && (pcVar1 == *(char **)(this + 0x4cc))) {
if (*(int *)(this + 0x30) == 0) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::StopSound(iVar2,4,pcVar1);
}
iVar2 = *(int *)(this + 0x4c8);
piVar3 = (int *)&stack0xffffff54;
if ((iVar2 != 0) && (piVar3 = (int *)&stack0xffffff54, iVar2 != *(int *)(this + 0x4cc))) {
*(int *)(this + 0x4cc) = iVar2;
(**(code **)(*(int *)this + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 006c1c23 to 006c1c27 has its CatchHandler @ 006c1e09 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 006c1c38 to 006c1c54 has its CatchHandler @ 006c1df0 */
(**(code **)(*(int *)this + 0x28c))();
piVar3 = (int *)&stack0xffffff4c;
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
local_3c = 1;
local_20 = 0xffff;
local_58 = 0x3f800000;
local_50 = 0;
local_4c = 100;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x4c8) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(this + 0x4c8);
}
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_60 = 4;
local_54 = 0x4b;
if (*(int *)(this + 0x30) == 0) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 006c1d01 to 006c1d05 has its CatchHandler @ 006c1db7 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar2,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
}
piVar3[1] = (int)this;
piVar3[5] = 0;
piVar3[4] = 0;
piVar3[2] = 0;
piVar3[3] = 0;
*piVar3 = (int)local_94;
piVar3[-1] = 0x6c1d67;
CBaseEntity::ThinkSet((_func_void *)*piVar3,(float)piVar3[1],(char *)piVar3[2]);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.