CGib::SpawnStickyGibs
0x006d59c0 · 997 bytes · __cdecl
_ZN4CGib15SpawnStickyGibsEP11CBaseEntity6Vectori
Decompiled
undefined (3 params)
/* CGib::SpawnStickyGibs(CBaseEntity*, Vector, int) */
void CGib::SpawnStickyGibs(int *param_1,float param_2,float param_3,float param_4,int param_5)
{
CBaseEdict *this;
int iVar1;
undefined4 uVar2;
CBaseEntity *this_00;
int iVar3;
int iVar4;
longdouble lVar5;
longdouble lVar6;
longdouble lVar7;
undefined1 local_44 [16];
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if ((*(int *)(g_Language._28_4_ + 0x30) != 1) && (0 < param_5)) {
iVar4 = 0;
do {
this_00 = (CBaseEntity *)CreateEntityByName("gib",-1,true);
Spawn((CGib *)this_00,"models/stickygib.mdl");
iVar3 = (**(code **)(*random_valve + 8))(random_valve,0,2);
if (iVar3 != *(int *)(this_00 + 0x45c)) {
if (this_00[0x6c] == (CBaseEntity)0x0) {
this = *(CBaseEdict **)(this_00 + 0x30);
if (this != (CBaseEdict *)0x0) {
*(uint *)this = *(uint *)this | 0x101;
iVar1 = CBaseEdict::GetChangeAccessor(this);
*(undefined2 *)(iVar1 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
}
*(int *)(this_00 + 0x45c) = iVar3;
}
if (param_1 != (int *)0x0) {
lVar5 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xc0400000,0x40400000);
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xc0400000,0x40400000);
lVar7 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xc0400000,0x40400000);
local_28 = (float)lVar7 + param_2;
local_24 = (float)lVar6 + param_3;
local_20 = (float)lVar5 + param_4;
CBaseEntity::SetLocalOrigin(this_00,(Vector *)&local_28);
local_34 = -g_vecAttackDir;
local_30 = -DAT_00fe36b8;
local_2c = -DAT_00fe36bc;
lVar5 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbe19999a,0x3e19999a);
local_34 = (float)lVar5 + local_34;
lVar5 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbe19999a,0x3e19999a);
local_30 = (float)lVar5 + local_30;
lVar5 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0xbe19999a,0x3e19999a);
local_34 = local_34 * 900.0;
local_2c = ((float)lVar5 + local_2c) * 900.0;
local_30 = local_30 * 900.0;
lVar5 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0x437a0000,0x43c80000);
lVar6 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0x437a0000,0x43c80000);
local_28 = (float)lVar6;
local_20 = 0.0;
local_24 = (float)lVar5;
CBaseEntity::SetLocalAngularVelocity(this_00,(QAngle *)&local_28);
uVar2 = (**(code **)(*param_1 + 0x138))(param_1);
*(undefined4 *)(this_00 + 0x1410) = uVar2;
AdjustVelocityBasedOnHealth((CGib *)this_00,param_1[0x40],(Vector *)&local_34);
CBaseEntity::SetAbsVelocity(this_00,(Vector *)&local_34);
CBaseEntity::SetMoveType(this_00,5,0);
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this_00 + 0x194),*(ushort *)(this_00 + 0x1b4) & 0xfffffffb
);
CBaseEntity::SetCollisionBounds(this_00,(Vector *)&vec3_origin,(Vector *)&vec3_origin);
*(code **)(this_00 + 0xd8) = StickyGibTouch;
*(undefined4 *)(this_00 + 0xdc) = 0;
CBaseEntity::ThinkSet((_func_void *)local_44,(float)this_00,(char *)0x0);
}
iVar4 = iVar4 + 1;
LimitVelocity((CGib *)this_00);
} while (iVar4 != param_5);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.