CEnvBeam::TurnOff
0x006825f0 · 136 bytes · __thiscall
_ZN8CEnvBeam7TurnOffEv
Decompiled
undefined (1 param)
/* CEnvBeam::TurnOff() */
void __thiscall CEnvBeam::TurnOff(CEnvBeam *this)
{
undefined1 local_14 [12];
*(undefined4 *)(this + 0x4e4) = 0;
if ((*(float *)(this + 0x4f4) == 0.0) && (((byte)this[0x148] & 8) == 0)) {
CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
}
CBaseEntity::SetNextThink((CBaseEntity *)this,-1.0,(char *)0x0);
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.