L L4D2node

CChangeLevel::Spawn

0x00b1eea0 · 455 bytes · __thiscall

_ZN12CChangeLevel5SpawnEv

Decompiled

undefined (1 param)

/* CChangeLevel::Spawn() */

void __thiscall CChangeLevel::Spawn(CChangeLevel *this)

{
  CChangeLevel *pCVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  uint uVar4;
  uint uVar5;
  float fVar6;
  undefined1 local_14 [8];
  
  pCVar1 = this + 0x569;
  if (pCVar1 == (CChangeLevel *)&DAT_00d539c2) {
LAB_00b1f048:
    Msg("a info_changelevel doesn\'t have a map");
  }
  else {
    iVar3 = _V_stricmp((char *)pCVar1,"");
    if (iVar3 == 0) goto LAB_00b1f048;
  }
  if (this + 0x589 != (CChangeLevel *)&DAT_00d539c2) {
    iVar3 = _V_stricmp((char *)(this + 0x589),"");
    if (iVar3 != 0) goto LAB_00b1eefe;
  }
  Msg("info_changelevel to %s doesn\'t have a landmark",pCVar1);
LAB_00b1eefe:
  CBaseTrigger::InitTrigger((CBaseTrigger *)this);
  uVar4 = *(uint *)(this + 0x148);
  if ((uVar4 & 2) == 0) {
    *(code **)(this + 0xd8) = TouchChangeLevel;
    *(undefined4 *)(this + 0xdc) = 0;
    uVar5 = uVar4 | 1;
    if (uVar4 != uVar5) {
      if (this[0x6c] == (CChangeLevel)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CChangeLevel)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x148) = uVar5;
      uVar4 = uVar5;
    }
    if ((uVar4 | 0x40) != uVar4) {
      if (this[0x6c] == (CChangeLevel)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CChangeLevel)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x148) = uVar4 | 0x40;
    }
    CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)ChangelevelThink);
    fVar6 = 0.0;
    if (*(int *)(this + 0x30) != 0) {
      fVar6 = (float)((*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4) % 10) * 0.1;
    }
    CBaseEntity::SetNextThink
              ((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 10.0 + fVar6,(char *)0x0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)