CBreakableSurface::BreakPane
0x006b87b0 · 172 bytes · __thiscall
_ZN17CBreakableSurface9BreakPaneEii
Decompiled
undefined (3 params)
/* CBreakableSurface::BreakPane(int, int) */
void __thiscall CBreakableSurface::BreakPane(CBreakableSurface *this,int param_1,int param_2)
{
undefined1 local_14 [12];
if ((((-1 < param_1) && (param_1 < *(int *)(this + 0x4fc))) && (-1 < param_2)) &&
(param_2 < *(int *)(this + 0x500))) {
*(int *)(this + 0x52c) = *(int *)(this + 0x52c) + 1;
SetSupport(this,param_1,param_2,-1.0);
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)BreakThink);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.