L L4D2node

CBaseButton::Spawn

0x00636700 · 1622 bytes · __thiscall

_ZN11CBaseButton5SpawnEv

Decompiled

undefined (1 param)

/* WARNING: Removing unreachable block (ram,0x0063689b) */
/* WARNING: Removing unreachable block (ram,0x00636d9b) */
/* CBaseButton::Spawn() */

void __thiscall CBaseButton::Spawn(CBaseButton *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  code *pcVar6;
  CBaseEdict *pCVar7;
  uint uVar8;
  char *pcVar9;
  int *piVar10;
  uint *puVar11;
  undefined *puVar12;
  int iVar13;
  int iVar14;
  uint uVar15;
  bool bVar16;
  float fVar17;
  float fVar18;
  float fVar19;
  undefined1 local_3c [12];
  char *local_30 [2];
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  if (*(int *)(this + 0x4f8) == 0) {
    *(undefined4 *)(this + 0x504) = 0;
  }
  else {
    MakeButtonSound((int)local_30);
    *(char **)(this + 0x504) = local_30[0];
    pcVar9 = "";
    if (local_30[0] != (char *)0x0) {
      pcVar9 = local_30[0];
    }
    CBaseEntity::PrecacheScriptSound(pcVar9);
  }
  (**(code **)(*(int *)this + 0x6c))(this);
  if (((byte)this[0x149] & 0x10) != 0) {
    CBaseEntity::ThinkSet((_func_void *)local_3c,(float)this,(char *)ButtonSpark);
    CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.5,(char *)0x0);
  }
  local_20 = *(undefined4 *)(this + 0x4c0);
  local_24 = *(undefined4 *)(this + 0x4bc);
  local_28 = *(undefined4 *)(this + 0x4b8);
  AngleVectors((QAngle *)&local_28,(Vector *)(this + 0x4b8));
  CBaseEntity::SetMoveType((CBaseEntity *)this,7,0);
  CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),1);
  pcVar6 = *(code **)(*(int *)this + 0x70);
  (**(code **)(*(int *)this + 0x20))(local_30,this);
  pcVar9 = "";
  if (local_30[0] != (char *)0x0) {
    pcVar9 = local_30[0];
  }
  (*pcVar6)(this,pcVar9);
  if (*(float *)(this + 0x11c) == 0.0) {
    *(undefined4 *)(this + 0x11c) = 0x42200000;
  }
  if (this[0x105] != (CBaseButton)0x2) {
    (**(code **)(*(int *)this + 0x224))(this,this + 0x105);
    this[0x105] = (CBaseButton)0x2;
  }
  if (*(float *)(this + 0x448) == 0.0) {
    *(undefined4 *)(this + 0x448) = 0x3f800000;
  }
  if (*(float *)(this + 0x44c) == 0.0) {
    *(undefined4 *)(this + 0x44c) = 0x40800000;
  }
  *(undefined4 *)(this + 0x440) = 1;
  bVar16 = AllocTempVector()::s_vecTemp == '\0';
  *(undefined4 *)(this + 0x454) = *(undefined4 *)(this + 0x39c);
  *(undefined4 *)(this + 0x458) = *(undefined4 *)(this + 0x3a0);
  *(undefined4 *)(this + 0x45c) = *(undefined4 *)(this + 0x3a4);
  if ((bVar16) && (iVar14 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar14 != 0)) {
    __cxa_guard_release(&AllocTempVector()::s_vecTemp);
  }
  if ((AllocTempVector()::s_nIndex == '\0') &&
     (iVar14 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar14 != 0)) {
    AllocTempVector()::s_nIndex = 0;
    __cxa_guard_release(&AllocTempVector()::s_nIndex);
  }
  AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
  LOCK();
  UNLOCK();
  fVar1 = *(float *)(this + 0x1a8);
  iVar14 = AllocTempVector()::s_nIndex * 0xc;
  fVar17 = *(float *)(this + 0x19c);
  *(float *)(AllocTempVector()::s_vecTemp + iVar14) = fVar1 - fVar17;
  fVar18 = *(float *)(this + 0x1ac);
  fVar19 = *(float *)(this + 0x1a0);
  *(float *)(AllocTempVector()::s_vecTemp + iVar14 + 4) = fVar18 - fVar19;
  fVar2 = *(float *)(this + 0x1b0);
  fVar3 = *(float *)(this + 0x1a4);
  *(float *)(AllocTempVector()::s_vecTemp + iVar14 + 8) = fVar2 - fVar3;
  fVar4 = *(float *)(this + 0x454);
  fVar5 = *(float *)(this + 0x458);
  uVar15 = *(uint *)(this + 0x148);
  fVar18 = ((ABS(((fVar1 - fVar17) + -2.0) * *(float *)(this + 0x4b8)) +
            ABS(((fVar18 - fVar19) + -2.0) * *(float *)(this + 0x4bc))) - *(float *)(this + 0x44c))
           + ABS(((fVar2 - fVar3) + -2.0) * *(float *)(this + 0x4c0));
  fVar1 = *(float *)(this + 0x45c);
  fVar19 = *(float *)(this + 0x4b8) * fVar18 + fVar4;
  fVar17 = *(float *)(this + 0x4bc) * fVar18 + fVar5;
  fVar18 = fVar18 * *(float *)(this + 0x4c0) + fVar1;
  *(float *)(this + 0x460) = fVar19;
  fVar19 = fVar19 - fVar4;
  *(float *)(this + 0x464) = fVar17;
  fVar17 = fVar17 - fVar5;
  *(float *)(this + 0x468) = fVar18;
  fVar18 = fVar18 - fVar1;
  if ((SQRT(fVar17 * fVar17 + fVar18 * fVar18 + fVar19 * fVar19) < 1.0) || ((uVar15 & 1) != 0)) {
    *(float *)(this + 0x460) = fVar4;
    *(float *)(this + 0x464) = fVar5;
    *(float *)(this + 0x468) = fVar1;
  }
  this[0x4c5] = (CBaseButton)0x0;
  this[0x4c4] = (CBaseButton)(*(float *)(this + 0x448) == -1.0);
  if ((uVar15 & 0x800) != 0) {
    this[0x4f4] = (CBaseButton)0x1;
  }
  if ((uVar15 & 0x400) == 0) {
    *(undefined4 *)(this + 0xe0) = 0;
    *(undefined4 *)(this + 0xe4) = 0;
    if (this[0x58c] != (CBaseButton)0x0) {
      if (this[0x6c] == (CBaseButton)0x0) {
        pCVar7 = *(CBaseEdict **)(this + 0x30);
        if (pCVar7 != (CBaseEdict *)0x0) {
          *(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
          iVar14 = CBaseEdict::GetChangeAccessor(pCVar7);
          *(undefined2 *)(iVar14 + 2) = 0;
          uVar15 = *(uint *)(this + 0x148);
        }
      }
      else {
        this[0x70] = (CBaseButton)((byte)this[0x70] | 1);
      }
      this[0x58c] = (CBaseButton)0x0;
    }
  }
  else {
    *(code **)(this + 0xe0) = ButtonUse;
    *(undefined4 *)(this + 0xe4) = 0;
    if (this[0x58c] != (CBaseButton)0x1) {
      if (this[0x6c] == (CBaseButton)0x0) {
        pCVar7 = *(CBaseEdict **)(this + 0x30);
        if (pCVar7 != (CBaseEdict *)0x0) {
          *(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
          iVar14 = CBaseEdict::GetChangeAccessor(pCVar7);
          *(undefined2 *)(iVar14 + 2) = 0;
          uVar15 = *(uint *)(this + 0x148);
        }
      }
      else {
        this[0x70] = (CBaseButton)((byte)this[0x70] | 1);
      }
      this[0x58c] = (CBaseButton)0x1;
    }
  }
  if ((uVar15 & 0x100) == 0) {
    *(undefined4 *)(this + 0xd8) = 0;
    *(undefined4 *)(this + 0xdc) = 0;
  }
  else {
    *(code **)(this + 0xd8) = ButtonTouch;
    *(undefined4 *)(this + 0xdc) = 0;
  }
  pcVar9 = "";
  if (*(char **)(this + 0x584) != (char *)0x0) {
    pcVar9 = *(char **)(this + 0x584);
  }
  piVar10 = (int *)CGlobalEntityList::FindEntityByName
                             ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar9,
                              (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                              (IEntityFindFilter *)0x0);
  if (piVar10 == (int *)0x0) {
    uVar15 = 0xffffffff;
    iVar14 = 0;
  }
  else {
    puVar11 = (uint *)(**(code **)(*piVar10 + 0xc))(piVar10);
    uVar15 = *puVar11;
    if (((uVar15 == 0xffffffff) ||
        (puVar12 = g_pEntityList + (uVar15 & 0xfff) * 0x10, puVar12 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar12 + 8) != uVar15 >> 0xc)) {
      iVar14 = 0;
    }
    else {
      iVar14 = *(int *)(puVar12 + 4);
    }
  }
  uVar8 = *(uint *)(this + 0x588);
  if (((uVar8 == 0xffffffff) ||
      (puVar12 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar12 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar12 + 8) != uVar8 >> 0xc)) {
    iVar13 = 0;
  }
  else {
    iVar13 = *(int *)(puVar12 + 4);
  }
  if (iVar14 != iVar13) {
    if (this[0x6c] == (CBaseButton)0x0) {
      pCVar7 = *(CBaseEdict **)(this + 0x30);
      if (pCVar7 != (CBaseEdict *)0x0) {
        *(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
        iVar14 = CBaseEdict::GetChangeAccessor(pCVar7);
        *(undefined2 *)(iVar14 + 2) = 0;
      }
      *(uint *)(this + 0x588) = uVar15;
    }
    else {
      this[0x70] = (CBaseButton)((byte)this[0x70] | 1);
      *(uint *)(this + 0x588) = uVar15;
    }
  }
  (**(code **)(*(int *)this + 0x290))(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)