CInferno::Spawn
0x008c6930 · 556 bytes · __thiscall
_ZN8CInferno5SpawnEv
Decompiled
undefined (1 param)
/* CInferno::Spawn() */
void __thiscall CInferno::Spawn(CInferno *this)
{
CBaseEdict *pCVar1;
int iVar2;
longdouble lVar3;
float fVar4;
undefined4 uVar5;
undefined4 uVar6;
undefined4 uVar7;
undefined4 uVar8;
undefined1 local_14 [8];
if (*(int *)(this + 0xa40) != 0) {
if (this[0x6c] == (CInferno)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CInferno)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0xa40) = 0;
}
*(undefined4 *)(this + 0xb48) = 0x41f00000;
*(undefined4 *)(this + 0xb4c) = 0x42a00000;
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + 2.0 != *(float *)(this + 0xb7c)) {
(**(code **)(*(int *)(this + 0xb74) + 4))(this + 0xb74,this + 0xb7c);
*(float *)(this + 0xb7c) = (float)lVar3 + 2.0;
}
if (*(float *)(this + 0xb78) != 2.0) {
(**(code **)(*(int *)(this + 0xb74) + 4))(this + 0xb74,this + 0xb78);
*(undefined4 *)(this + 0xb78) = 0x40000000;
}
uVar8 = 0;
uVar7 = 0;
uVar6 = 0;
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)InfernoThink);
uVar5 = 0;
fVar4 = *(float *)(gpGlobals + 0xc);
CBaseEntity::SetNextThink((CBaseEntity *)this,fVar4,(char *)0x0);
lVar3 = (longdouble)(**(code **)(*(int *)this + 0x340))(this,fVar4,uVar5,uVar6,uVar7,uVar8);
fVar4 = (float)lVar3;
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 + fVar4 != *(float *)(this + 0xbb0)) {
(**(code **)(*(int *)(this + 0xba8) + 4))(this + 0xba8,this + 0xbb0);
*(float *)(this + 0xbb0) = (float)lVar3 + fVar4;
}
if (fVar4 != *(float *)(this + 0xbac)) {
(**(code **)(*(int *)(this + 0xba8) + 4))(this + 0xba8,this + 0xbac);
*(float *)(this + 0xbac) = fVar4;
}
if (*(int *)(this + 0xa44) == 0) {
return;
}
if (this[0x6c] == (CInferno)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
*(undefined4 *)(this + 0xa44) = 0;
}
else {
this[0x70] = (CInferno)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0xa44) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.