CWaterBullet::Spawn
0x00b5e440 · 365 bytes · __thiscall
_ZN12CWaterBullet5SpawnERK6VectorS2_
Decompiled
undefined (3 params)
/* CWaterBullet::Spawn(Vector const&, Vector const&) */
void __thiscall CWaterBullet::Spawn(CWaterBullet *this,Vector *param_1,Vector *param_2)
{
undefined1 local_24 [12];
float local_18;
float local_14;
float local_10;
(**(code **)(*(int *)this + 0x6c))(this);
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),2);
(**(code **)(*(int *)this + 0x70))(this,"models/weapons/w_bullet.mdl");
UTIL_SetSize((CBaseEntity *)this,(Vector *)&vec3_origin,(Vector *)&vec3_origin);
CBaseEntity::SetMoveType((CBaseEntity *)this,4,0);
*(undefined4 *)(this + 0x2c0) = 0;
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,param_1);
local_18 = *(float *)param_2 * 1500.0;
local_14 = *(float *)(param_2 + 4) * 1500.0;
local_10 = *(float *)(param_2 + 8) * 1500.0;
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_18);
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
VectorAngles((Vector *)(this + 0x274),(QAngle *)&local_18);
CBaseEntity::SetAbsAngles((CBaseEntity *)this,(QAngle *)&local_18);
CBaseEntity::SetCollisionGroup((CBaseEntity *)this,1);
*(undefined4 *)(this + 0xd8) = 0x1b5;
*(undefined4 *)(this + 0xdc) = 0;
CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)BulletThink);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.