L L4D2node

CDecal::TriggerDecal

0x00b620b0 · 257 bytes · __cdecl

_ZN6CDecal12TriggerDecalEP11CBaseEntityS1_8USE_TYPEf

Decompiled

undefined (4 params)

/* CDecal::TriggerDecal(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */

void CDecal::TriggerDecal(CDecal *param_1)

{
  int iVar1;
  undefined1 local_54 [12];
  Vector local_48 [12];
  undefined **local_3c [11];
  
  iVar1 = GetDecalEntityAndPosition(param_1,local_48,false);
  if ((iVar1 == 0) || (*(int *)(iVar1 + 0x30) == 0)) {
    iVar1 = 0;
  }
  else {
    iVar1 = *(int *)(iVar1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
  }
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
  local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00b62106 to 00b6210a has its CatchHandler @ 00b621d0 */
  CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_3c);
                    /* try { // try from 00b62136 to 00b62192 has its CatchHandler @ 00b621b7 */
  (**(code **)(*(int *)te + 0x3c))
            (te,(CRecipientFilter *)local_3c,0,local_48,iVar1,*(undefined4 *)(param_1 + 0x440));
  CBaseEntity::ThinkSet((_func_void *)local_54,(float)param_1,(char *)CBaseEntity::SUB_Remove);
  CBaseEntity::SetNextThink((CBaseEntity *)param_1,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
  local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)