CPropMinigun::Use
0x00547c60 · 861 bytes · __cdecl
_ZN12CPropMinigun3UseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CPropMinigun::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CPropMinigun::Use(int *param_1,CBaseCombatCharacter *param_2,undefined4 param_3,int param_4)
{
CBaseEdict *pCVar1;
char cVar2;
int iVar3;
undefined4 *puVar4;
int *piVar5;
undefined *puVar6;
uint uVar7;
undefined1 local_24 [20];
uVar7 = param_1[0x573];
if ((((uVar7 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar7 >> 0xc)) ||
(*(CBaseCombatCharacter **)(puVar6 + 4) == (CBaseCombatCharacter *)0x0)) {
if (param_2 == (CBaseCombatCharacter *)0x0) {
return;
}
}
else if (param_2 != *(CBaseCombatCharacter **)(puVar6 + 4)) {
return;
}
cVar2 = (**(code **)(*(int *)param_2 + 0x16c))(param_2);
if (cVar2 != '\0') {
uVar7 = *(uint *)(param_2 + 0x1d14);
if (((uVar7 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar7 >> 0xc || (*(int **)(puVar6 + 4) != param_1)))) {
cVar2 = (**(code **)(*param_1 + 0x164))(param_1,param_2);
if (cVar2 != '\0') {
uVar7 = *(uint *)(param_2 + 0x1d14);
if (((uVar7 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar7 >> 0xc || (*(int **)(puVar6 + 4) != param_1)))) {
if (param_2[0x6c] == (CBaseCombatCharacter)0x0) {
pCVar1 = *(CBaseEdict **)(param_2 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_2[0x70] = (CBaseCombatCharacter)((byte)param_2[0x70] | 1);
}
puVar4 = (undefined4 *)(**(code **)(*param_1 + 0xc))(param_1);
*(undefined4 *)(param_2 + 0x1d14) = *puVar4;
}
(**(code **)(*(int *)param_2 + 0x76c))(param_2);
uVar7 = param_1[0x573];
if ((((uVar7 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar6 + 8) != uVar7 >> 0xc)) ||
(param_2 != *(CBaseCombatCharacter **)(puVar6 + 4))) {
if ((char)param_1[0x1b] == '\0') {
pCVar1 = (CBaseEdict *)param_1[0xc];
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x1c) = *(byte *)(param_1 + 0x1c) | 1;
}
piVar5 = (int *)(**(code **)(*(int *)param_2 + 0xc))(param_2);
param_1[0x573] = *piVar5;
}
iVar3 = CBaseCombatCharacter::GetActiveWeapon(param_2);
if (iVar3 != 0) {
piVar5 = (int *)CBaseCombatCharacter::GetActiveWeapon(param_2);
(**(code **)(*piVar5 + 0x428))(piVar5,0);
}
CBaseEntity::ThinkSet((_func_void *)local_24,(float)param_1,(char *)FireThink);
param_1[0x57f] = *(int *)(gpGlobals + 0xc);
return;
}
}
else if (param_4 != 2) {
if (param_2[0x6c] == (CBaseCombatCharacter)0x0) {
pCVar1 = *(CBaseEdict **)(param_2 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_2[0x70] = (CBaseCombatCharacter)((byte)param_2[0x70] | 1);
}
*(undefined4 *)(param_2 + 0x1d14) = 0xffffffff;
(**(code **)(*(int *)param_2 + 0x76c))(param_2);
uVar7 = param_1[0x573];
if (((uVar7 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar6 + 8) == uVar7 >> 0xc && (*(int *)(puVar6 + 4) != 0)))) {
if ((char)param_1[0x1b] == '\0') {
pCVar1 = (CBaseEdict *)param_1[0xc];
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x1c) = *(byte *)(param_1 + 0x1c) | 1;
}
param_1[0x573] = -1;
}
iVar3 = CBaseCombatCharacter::GetActiveWeapon(param_2);
if (iVar3 != 0) {
uVar7 = *(uint *)(param_2 + 0x1a7c) & 0xfffffffe;
if (*(uint *)(param_2 + 0x1a7c) != uVar7) {
(**(code **)(*(int *)(param_2 + 0x1a40) + 4))(param_2 + 0x1a40,param_2 + 0x1a7c);
*(uint *)(param_2 + 0x1a7c) = uVar7;
}
piVar5 = (int *)CBaseCombatCharacter::GetActiveWeapon(param_2);
/* WARNING: Could not recover jumptable at 0x00547f4c. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar5 + 0x424))();
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.