CBaseTeamObjectiveResource::Spawn
0x0083a270 · 2053 bytes · __thiscall
_ZN26CBaseTeamObjectiveResource5SpawnEv
Decompiled
undefined (1 param)
/* CBaseTeamObjectiveResource::Spawn() */
void __thiscall CBaseTeamObjectiveResource::Spawn(CBaseTeamObjectiveResource *this)
{
CBaseTeamObjectiveResource *pCVar1;
CBaseTeamObjectiveResource CVar2;
CBaseEdict *pCVar3;
undefined4 uVar4;
undefined4 uVar5;
int iVar6;
CBaseTeamObjectiveResource *pCVar7;
CBaseTeamObjectiveResource *pCVar8;
CBaseTeamObjectiveResource *local_58;
CBaseTeamObjectiveResource *local_54;
int local_4c;
CBaseTeamObjectiveResource *local_48;
CBaseTeamObjectiveResource *local_3c;
CBaseTeamObjectiveResource *local_38;
undefined1 local_34 [20];
undefined4 local_20 [4];
if (*(int *)(this + 0x448) != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
*(undefined4 *)(this + 0x448) = 0;
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x448) = 0;
}
}
pCVar1 = this + 0xd34;
local_54 = this;
local_48 = this;
local_58 = this;
local_4c = 0;
do {
iVar6 = memcmp(local_58 + 0x454,&vec3_origin,0xc);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
uVar5 = DAT_01053d50;
uVar4 = DAT_01053d4c;
*(undefined4 *)(local_58 + 0x454) = vec3_origin;
*(undefined4 *)(local_58 + 0x458) = uVar4;
*(undefined4 *)(local_58 + 0x45c) = uVar5;
}
local_20[0] = 1;
iVar6 = memcmp(local_48 + 0x4b4,local_20,4);
if (iVar6 == 0) {
CVar2 = local_54[0xedc];
}
else {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + local_4c * 4 + 0x4b4) = 1;
CVar2 = local_54[0xedc];
}
if (CVar2 != (CBaseTeamObjectiveResource)0x0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
this[local_4c + 0xedc] = (CBaseTeamObjectiveResource)0x0;
}
local_20[0] = 0;
iVar6 = memcmp(local_48 + 0xee4,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + local_4c * 4 + 0xee4) = 0;
}
local_20[0] = 0;
iVar6 = memcmp(local_48 + 0xe9c,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + local_4c * 4 + 0xe9c) = 0;
}
local_20[0] = 0;
iVar6 = memcmp(local_48 + 0xebc,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + local_4c * 4 + 0xebc) = 0;
}
if (local_54[0xd34] != (CBaseTeamObjectiveResource)0x1) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
pCVar1[local_4c] = (CBaseTeamObjectiveResource)0x1;
}
local_20[0] = 0;
iVar6 = memcmp(local_48 + 0xd3c,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + local_4c * 4 + 0xd3c) = 0;
}
local_20[0] = 0;
iVar6 = memcmp(local_48 + 0x4d4,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + local_4c * 4 + 0x4d4) = 0;
}
local_38 = local_58 + 0x900;
local_3c = local_54;
pCVar8 = local_48 + 0x4f4;
do {
local_20[0] = 0;
iVar6 = memcmp(pCVar8,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)pCVar8 = 0;
}
local_20[0] = 0;
iVar6 = memcmp(pCVar8 + 0x100,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(pCVar8 + 0x100) = 0;
}
local_20[0] = 0;
iVar6 = memcmp(pCVar8 + 0x200,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(pCVar8 + 0x200) = 0;
}
local_20[0] = 0;
iVar6 = memcmp(pCVar8 + 0x300,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(pCVar8 + 0x300) = 0;
}
local_20[0] = 0;
iVar6 = memcmp(pCVar8 + 0x8a8,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)(pCVar8 + 0x8a8) = 0;
}
pCVar7 = local_38 + -0xc;
do {
local_20[0] = 0xffffffff;
iVar6 = memcmp(pCVar7,local_20,4);
if (iVar6 != 0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
*(undefined4 *)pCVar7 = 0xffffffff;
}
pCVar7 = pCVar7 + 4;
} while (pCVar7 != local_38);
if (local_3c[0xbf4] != (CBaseTeamObjectiveResource)0x0) {
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
local_3c[0xbf4] = (CBaseTeamObjectiveResource)0x0;
}
local_38 = local_38 + 0x60;
pCVar8 = pCVar8 + 0x20;
local_3c = local_3c + 8;
} while (local_38 != local_58 + 0xc00);
local_4c = local_4c + 1;
local_58 = local_58 + 0xc;
local_48 = local_48 + 4;
local_54 = local_54 + 1;
} while (local_4c != 8);
pCVar8 = this + 0xcb4;
do {
while( true ) {
local_20[0] = 0xffffffff;
iVar6 = memcmp(pCVar8,local_20,4);
if (iVar6 == 0) break;
if (this[0x6c] == (CBaseTeamObjectiveResource)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseTeamObjectiveResource)((byte)this[0x70] | 1);
}
pCVar7 = pCVar8 + 4;
*(undefined4 *)pCVar8 = 0xffffffff;
pCVar8 = pCVar7;
if (pCVar7 == pCVar1) goto LAB_0083a606;
}
pCVar8 = pCVar8 + 4;
} while (pCVar8 != pCVar1);
LAB_0083a606:
CBaseEntity::ThinkSet((_func_void *)local_34,(float)this,(char *)0x325);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 3.0,(char *)0x0);
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.