CBaseAnimating::BecomeRagdollOnClient
0x005df2d0 · 691 bytes · __thiscall
_ZN14CBaseAnimating21BecomeRagdollOnClientERK6Vector
Decompiled
undefined (2 params)
/* CBaseAnimating::BecomeRagdollOnClient(Vector const&) */
undefined4 __thiscall CBaseAnimating::BecomeRagdollOnClient(CBaseAnimating *this,Vector *param_1)
{
uint uVar1;
CBaseEdict *this_00;
undefined4 uVar2;
CBaseEntity *this_01;
int iVar3;
undefined *puVar4;
undefined4 uVar5;
undefined4 uVar6;
undefined1 local_34 [12];
float local_28;
float local_24;
float local_20;
uVar2 = (**(code **)(*(int *)this + 0x350))(this);
if ((char)uVar2 != '\0') {
(**(code **)(*(int *)this + 0x298))(this);
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this + 0x194),(uint)(*(ushort *)(this + 0x1b4) | 4));
if (this[0x300] != (CBaseAnimating)0x1) {
(**(code **)(*(int *)this + 0x314))(this,this + 0x300);
this[0x300] = (CBaseAnimating)0x1;
}
(**(code **)(*(int *)this + 0x344))(this,param_1,&local_28);
if (((local_28 != *(float *)(this + 0x44c)) || (local_24 != *(float *)(this + 0x450))) ||
(local_20 != *(float *)(this + 0x454))) {
if (this[0x6c] == (CBaseAnimating)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CBaseAnimating)((byte)this[0x70] | 1);
}
*(float *)(this + 0x44c) = local_28;
*(float *)(this + 0x450) = local_24;
*(float *)(this + 0x454) = local_20;
}
(**(code **)(*(int *)this + 0x98))(this,0,0xffffffff);
CBaseEntity::AddFlag((CBaseEntity *)this,0x20000000);
CBaseEntity::SetMoveType((CBaseEntity *)this,0,0);
CBaseEntity::ThinkSet((_func_void *)local_34,(float)this,(char *)0x0);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 2.0,(char *)0x0);
uVar6 = 0;
uVar5 = 0;
CBaseEntity::ThinkSet((_func_void *)local_34,(float)this,(char *)CBaseEntity::SUB_Remove);
uVar1 = *(uint *)(this + 0x224);
if (((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar4 + 8) == uVar1 >> 0xc && (*(int *)(puVar4 + 4) != 0)))) {
this_01 = (CBaseEntity *)
__dynamic_cast(*(int *)(puVar4 + 4),&CBaseEntity::typeinfo,&CEntityFlame::typeinfo,0
,uVar5,uVar6);
if (this_01 != (CBaseEntity *)0x0) {
CBaseEntity::ThinkSet((_func_void *)local_34,(float)this_01,(char *)CBaseEntity::SUB_Remove)
;
CBaseEntity::SetNextThink(this_01,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
return uVar2;
}
}
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.