CRagdollProp::VPhysicsCollision
0x00797bc0 · 889 bytes · __thiscall
_ZN12CRagdollProp17VPhysicsCollisionEiP21gamevcollisionevent_t
Decompiled
undefined (3 params)
/* CRagdollProp::VPhysicsCollision(int, gamevcollisionevent_t*) */
void __thiscall
CRagdollProp::VPhysicsCollision(CRagdollProp *this,int param_1,gamevcollisionevent_t *param_2)
{
gamevcollisionevent_t *pgVar1;
int iVar2;
CRagdollProp CVar3;
CRagdollProp *pCVar4;
int *piVar5;
byte *pbVar6;
uint uVar7;
CRagdollProp *pCVar8;
CBaseEntity *pCVar9;
longdouble lVar10;
float fVar11;
undefined1 local_a4 [12];
int local_98;
Vector local_94 [12];
float local_88;
float local_84;
float local_80;
CTakeDamageInfo local_7c [108];
CBaseEntity::VPhysicsCollision((CBaseEntity *)this,param_1,param_2);
pgVar1 = param_2 + (uint)(param_1 == 0) * 4;
pCVar4 = *(CRagdollProp **)(pgVar1 + 0x68);
if (this == pCVar4) {
return;
}
piVar5 = *(int **)(this + 0x238);
if ((piVar5 == (int *)0x0) || (uVar7 = (**(code **)(*piVar5 + 0x50))(piVar5), (uVar7 & 4) == 0)) {
if (pCVar4 == (CRagdollProp *)0x0) goto LAB_00797c4a;
}
else {
if (pCVar4 == (CRagdollProp *)0x0) goto LAB_00797c4a;
pCVar8 = (CRagdollProp *)(**(code **)(*(int *)this + 0x2c4))(this,0x7f7fffff);
if (pCVar4 == pCVar8) {
return;
}
}
pCVar8 = (CRagdollProp *)(**(code **)(*(int *)this + 0x2c4))(this,0x3f000000);
if (pCVar4 == pCVar8) {
return;
}
LAB_00797c4a:
if (this[0x1ead] == (CRagdollProp)0x0) {
CVar3 = this[0x105];
}
else {
HandleFirstCollisionInteractions(this,param_1,param_2);
CVar3 = this[0x105];
}
if (CVar3 != (CRagdollProp)0x0) {
local_98 = 0;
lVar10 = (longdouble)CalculateDefaultPhysicsDamage(param_1,param_2,0x3f800000,1,&local_98,0,0);
fVar11 = (float)lVar10;
if (0.0 < fVar11) {
if (this[0x1ead] != (CRagdollProp)0x0) {
fVar11 = fVar11 * 10.0;
}
pCVar9 = *(CBaseEntity **)(pgVar1 + 0x68);
if ((((pCVar9 == (CBaseEntity *)0x0) &&
(pbVar6 = *(byte **)(gpGlobals + 0x58), pbVar6 != (byte *)0x0)) && ((*pbVar6 & 2) == 0))
&& (piVar5 = *(int **)(pbVar6 + 0xc), piVar5 != (int *)0x0)) {
pCVar9 = (CBaseEntity *)(**(code **)(*piVar5 + 0x18))(piVar5);
}
(**(code **)(**(int **)(param_2 + 0x1c) + 4))(*(int **)(param_2 + 0x1c),local_94);
lVar10 = (longdouble)
(**(code **)(**(int **)(param_2 + param_1 * 4) + 0x78))
(*(int **)(param_2 + param_1 * 4));
local_80 = (float)lVar10;
iVar2 = param_1 * 0xc;
local_88 = *(float *)(param_2 + iVar2 + 0x38) * local_80;
local_84 = *(float *)(param_2 + iVar2 + 0x3c) * local_80;
local_80 = local_80 * *(float *)(param_2 + iVar2 + 0x40);
if (((local_88 == vec3_origin) && (local_84 == DAT_01053d4c)) && (local_80 == DAT_01053d50)) {
lVar10 = (longdouble)(**(code **)(**(int **)pgVar1 + 0x78))(*(int **)pgVar1);
local_88 = (float)lVar10;
iVar2 = (uint)(param_1 == 0) * 0xc;
local_84 = *(float *)(param_2 + iVar2 + 0x3c) * local_88;
local_80 = *(float *)(param_2 + iVar2 + 0x40) * local_88;
local_88 = local_88 * *(float *)(param_2 + iVar2 + 0x38);
}
CTakeDamageInfo::CTakeDamageInfo
(local_7c,pCVar9,pCVar9,(Vector *)&local_88,local_94,fVar11,local_98,0,(Vector *)0x0
);
PhysCallbackDamage((CBaseEntity *)this,local_7c,param_2,param_1);
}
}
if (this[0x1ead] == (CRagdollProp)0x0) {
return;
}
CBaseEntity::ThinkSet((_func_void *)local_a4,(float)this,(char *)ClearFlagsThink);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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