L L4D2node

CMomentaryRotButton::Use

0x00639570 · 762 bytes · __cdecl

_ZN19CMomentaryRotButton3UseEP11CBaseEntityS1_8USE_TYPEf

Decompiled

undefined (4 params)

/* CMomentaryRotButton::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */

void CMomentaryRotButton::Use(CMomentaryRotButton *param_1,CBaseEntity *param_2)

{
  float fVar1;
  uint uVar2;
  char cVar3;
  CBaseEntity *pCVar4;
  undefined *puVar5;
  bool bVar6;
  longdouble lVar7;
  undefined1 local_44 [20];
  float local_30 [3];
  undefined4 local_24;
  undefined4 local_20;
  
  if (param_1[0x58d] == (CMomentaryRotButton)0x0) {
    if (param_1[0x4f4] == (CMomentaryRotButton)0x0) {
      bVar6 = false;
      if (*(int *)(param_1 + 0x608) == 0) {
        uVar2 = *(uint *)(param_1 + 0x494);
        pCVar4 = (CBaseEntity *)0x0;
        *(int *)(param_1 + 0x630) = -*(int *)(param_1 + 0x630);
        if (((uVar2 != 0xffffffff) &&
            (puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
           (*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) {
          pCVar4 = *(CBaseEntity **)(puVar5 + 4);
        }
        bVar6 = true;
        COutputEvent::FireOutput
                  ((COutputEvent *)(param_1 + 0x520),pCVar4,(CBaseEntity *)param_1,0.0);
      }
      *(undefined4 *)(param_1 + 0x608) = 1;
      lVar7 = (longdouble)GetPos(param_1,(QAngle *)(param_1 + 0x3a8));
      UpdateSelf(param_1,(float)lVar7,bVar6);
      if (*(int *)(param_1 + 0x1c) == 0) {
        CBaseEntity::ThinkSet((_func_void *)local_44,(float)param_1,(char *)UpdateThink);
        CBaseEntity::SetNextThink((CBaseEntity *)param_1,*(float *)(gpGlobals + 0xc),(char *)0x0);
      }
    }
    else {
      cVar3 = CBaseButton::OnUseLocked((CBaseButton *)param_1,param_2);
      if ((cVar3 != '\0') && (((byte)param_1[0x149] & 0x20) != 0)) {
        fVar1 = *(float *)(param_1 + 0x444);
        CEventQueue::AddEvent
                  ((CEventQueue *)g_EventQueue,(CBaseEntity *)param_1,"_DisableUpdateTarget",0.0,
                   (CBaseEntity *)param_1,(CBaseEntity *)param_1,0);
        local_24 = 0xffffffff;
        local_20 = 1;
        local_30[0] = 2.0 / fVar1;
        CEventQueue::AddEvent
                  ((CEventQueue *)g_EventQueue,param_1,"SetPosition",local_30,0x3c23d70a,param_1,
                   param_1,0);
        local_30[0] = 0.0;
        local_24 = 0xffffffff;
        local_20 = 1;
        CEventQueue::AddEvent
                  ((CEventQueue *)g_EventQueue,param_1,"SetPosition",local_30,0x3dcccccd,param_1,
                   param_1,0);
        local_30[0] = (2.0 / fVar1) * 0.5;
        local_24 = 0xffffffff;
        local_20 = 1;
        CEventQueue::AddEvent
                  ((CEventQueue *)g_EventQueue,param_1,"SetPosition",local_30,0x3e4ccccd,param_1,
                   param_1,0);
        local_30[0] = 0.0;
        local_24 = 0xffffffff;
        local_20 = 1;
        CEventQueue::AddEvent
                  ((CEventQueue *)g_EventQueue,param_1,"SetPosition",local_30,0x3e99999a,param_1,
                   param_1,0);
        CEventQueue::AddEvent
                  ((CEventQueue *)g_EventQueue,(CBaseEntity *)param_1,"_EnableUpdateTarget",0.5,
                   (CBaseEntity *)param_1,(CBaseEntity *)param_1,0);
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)