L L4D2node

CFuncTrackChange::Find

0x00b096b0 · 688 bytes · __thiscall

_ZN16CFuncTrackChange4FindEv

Decompiled

undefined (1 param)

/* CFuncTrackChange::Find() */

void __thiscall CFuncTrackChange::Find(CFuncTrackChange *this)

{
  char *pcVar1;
  int iVar2;
  undefined4 *puVar3;
  undefined4 uVar4;
  char *pcVar5;
  undefined1 local_24 [12];
  undefined4 local_18;
  undefined4 local_14;
  undefined4 local_10;
  
  pcVar5 = "";
  pcVar1 = *(char **)(this + 0x4f8);
  if (pcVar1 == (char *)0x0) {
    pcVar1 = "";
  }
  iVar2 = CGlobalEntityList::FindEntityByName
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar1,(CBaseEntity *)0x0,
                     (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
  if (iVar2 == 0) {
    if (*(char **)(this + 0x4f8) != (char *)0x0) {
      pcVar5 = *(char **)(this + 0x4f8);
    }
    Warning("Can\'t find top track for track change! %s\n",pcVar5);
    return;
  }
  *(int *)(this + 0x4ec) = iVar2;
  pcVar1 = *(char **)(this + 0x4fc);
  if (pcVar1 == (char *)0x0) {
    pcVar1 = "";
  }
  iVar2 = CGlobalEntityList::FindEntityByName
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar1,(CBaseEntity *)0x0,
                     (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
  if (iVar2 != 0) {
    *(int *)(this + 0x4f0) = iVar2;
    pcVar1 = *(char **)(this + 0x500);
    if (pcVar1 == (char *)0x0) {
      pcVar1 = "";
    }
    iVar2 = CGlobalEntityList::FindEntityByName
                      ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar1,(CBaseEntity *)0x0,
                       (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
    pcVar1 = *(char **)(this + 0x500);
    if (iVar2 != 0) {
      if (pcVar1 == (char *)0x0) {
        pcVar1 = "";
      }
      iVar2 = CGlobalEntityList::FindEntityByName
                        ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar1,(CBaseEntity *)0x0,
                         (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
      *(int *)(this + 0x4f4) = iVar2;
      if (iVar2 != 0) {
        puVar3 = (undefined4 *)(**(code **)(*(int *)this + 0x288))(this);
        local_18 = *puVar3;
        local_14 = puVar3[1];
        local_10 = puVar3[2];
        uVar4 = CPathTrack::Nearest(*(CPathTrack **)(this + 0x4f0),(Vector *)&local_18);
        *(undefined4 *)(this + 0x4f0) = uVar4;
        uVar4 = CPathTrack::Nearest(*(CPathTrack **)(this + 0x4ec),(Vector *)&local_18);
        *(undefined4 *)(this + 0x4ec) = uVar4;
        (**(code **)(*(int *)this + 0x33c))(this,*(undefined4 *)(this + 0x440));
        CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)0x0);
        return;
      }
      if (*(char **)(this + 0x500) != (char *)0x0) {
        pcVar5 = *(char **)(this + 0x500);
      }
      Warning("Can\'t find train for track change! %s\n",pcVar5);
      return;
    }
    if (pcVar1 == (char *)0x0) {
      pcVar1 = "";
    }
    Warning("Can\'t find train for track change! %s\n",pcVar1);
    if (*(char **)(this + 0x500) != (char *)0x0) {
      pcVar5 = *(char **)(this + 0x500);
    }
    CGlobalEntityList::FindEntityByName
              ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar5,(CBaseEntity *)0x0,
               (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
    return;
  }
  if (*(char **)(this + 0x4fc) != (char *)0x0) {
    pcVar5 = *(char **)(this + 0x4fc);
  }
  Warning("Can\'t find bottom track for track change! %s\n",pcVar5);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)