CTriggerProximity::MeasureThink
0x00b159e0 · 693 bytes · __thiscall
_ZN17CTriggerProximity12MeasureThinkEv
Decompiled
undefined (1 param)
/* CTriggerProximity::MeasureThink() */
void __thiscall CTriggerProximity::MeasureThink(CTriggerProximity *this)
{
uint uVar1;
int iVar2;
char cVar3;
uint *puVar4;
int iVar5;
undefined *puVar6;
uint *puVar7;
float fVar8;
float fVar9;
float fVar10;
int local_54;
float local_4c;
undefined1 local_44 [16];
float local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
uVar1 = *(uint *)(this + 0x56c);
if ((((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) ||
((*(int *)(puVar6 + 4) == 0 || (*(int *)(*(int *)(puVar6 + 4) + 0x30) == 0)))) {
CBaseEntity::ThinkSet((_func_void *)local_44,(float)this,(char *)0x0);
CBaseEntity::SetNextThink((CBaseEntity *)this,-1.0,(char *)0x0);
return;
}
local_4c = *(float *)(this + 0x574) + 100.0;
puVar4 = (uint *)CBaseEntity::GetDataObject((CBaseEntity *)this,1);
if (puVar4 == (uint *)0x0) {
local_54 = 0;
LAB_00b15bd3:
if ((local_4c <= *(float *)(this + 0x574)) &&
(local_4c = local_4c / *(float *)(this + 0x574), local_4c != *(float *)(this + 0x57c))) {
local_34 = local_4c;
variant_t::Set((variant_t *)(this + 0x57c),1,&local_34);
local_30 = *(undefined4 *)(this + 0x57c);
local_2c = *(undefined4 *)(this + 0x580);
local_28 = *(undefined4 *)(this + 0x584);
local_24 = *(undefined4 *)(this + 0x588);
local_20 = *(undefined4 *)(this + 0x58c);
CBaseEntityOutput::FireOutput((CBaseEntityOutput *)(this + 0x57c),&local_30,local_54,this,0);
}
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
return;
}
local_54 = 0;
puVar7 = (uint *)puVar4[2];
joined_r0x00b15abd:
if (puVar4 != puVar7) {
do {
uVar1 = *puVar7;
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar6 + 8) == uVar1 >> 0xc &&
((iVar2 = *(int *)(puVar6 + 4), iVar2 != 0 &&
(cVar3 = (**(code **)(*(int *)this + 0x34c))(this,iVar2), cVar3 != '\0')))))) {
uVar1 = *(uint *)(this + 0x56c);
iVar5 = 0;
if ((uVar1 != 0xffffffff) &&
((puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
(*(uint *)(puVar6 + 8) == uVar1 >> 0xc)))) {
iVar5 = *(int *)(puVar6 + 4);
}
fVar10 = *(float *)(iVar2 + 0x39c) - *(float *)(iVar5 + 0x39c);
fVar8 = *(float *)(iVar2 + 0x3a0) - *(float *)(iVar5 + 0x3a0);
fVar9 = *(float *)(iVar2 + 0x3a4) - *(float *)(iVar5 + 0x3a4);
fVar8 = SQRT(fVar8 * fVar8 + fVar10 * fVar10 + fVar9 * fVar9);
if (fVar8 < local_4c) goto code_r0x00b15bbc;
}
puVar7 = (uint *)puVar7[2];
if (puVar4 == puVar7) break;
} while( true );
}
goto LAB_00b15bd3;
code_r0x00b15bbc:
puVar7 = (uint *)puVar7[2];
local_4c = fVar8;
local_54 = iVar2;
goto joined_r0x00b15abd;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.