L L4D2node

CEnvTonemapController::InputBlendTonemapScale

0x00696970 · 526 bytes · __thiscall

_ZN21CEnvTonemapController22InputBlendTonemapScaleER11inputdata_t

Decompiled

undefined (2 params)

/* CEnvTonemapController::InputBlendTonemapScale(inputdata_t&) */

void __thiscall
CEnvTonemapController::InputBlendTonemapScale(CEnvTonemapController *this,inputdata_t *param_1)

{
  float fVar1;
  int iVar2;
  char *pcVar3;
  undefined4 uVar4;
  undefined1 *puVar5;
  int in_GS_OFFSET;
  double dVar6;
  undefined1 local_124 [21];
  char local_10f [255];
  int local_10;
  
  local_10 = *(int *)(in_GS_OFFSET + 0x14);
  if (*(int *)(param_1 + 0x18) == 2) {
    pcVar3 = "";
    if (*(char **)(param_1 + 8) != (char *)0x0) {
      pcVar3 = *(char **)(param_1 + 8);
    }
  }
  else {
    pcVar3 = (char *)variant_t::ToString((variant_t *)(param_1 + 8));
  }
  V_strncpy(local_10f,pcVar3,0xff);
  pcVar3 = strtok(local_10f," ");
  if ((pcVar3 == (char *)0x0) || (*pcVar3 == '\0')) {
    uVar4 = CBaseEntity::GetDebugName((CBaseEntity *)this);
    puVar5 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
      puVar5 = *(undefined1 **)(this + 0x7c);
    }
    Warning("%s (%s) received BlendTonemapScale input without a target tonemap scale. Syntax: <target tonemap scale> <blend time>\n"
            ,puVar5,uVar4);
  }
  else {
    dVar6 = strtod(pcVar3,(char **)0x0);
    *(float *)(this + 0x444) = (float)dVar6;
    pcVar3 = strtok((char *)0x0," ");
    if ((pcVar3 == (char *)0x0) || (*pcVar3 == '\0')) {
      uVar4 = CBaseEntity::GetDebugName((CBaseEntity *)this);
      puVar5 = &DAT_00d539c2;
      if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
        puVar5 = *(undefined1 **)(this + 0x7c);
      }
      Warning("%s (%s) received BlendTonemapScale input without a blend time. Syntax: <target tonemap scale> <blend time>\n"
              ,puVar5,uVar4);
    }
    else {
      fVar1 = *(float *)(gpGlobals + 0xc);
      dVar6 = strtod(pcVar3,(char **)0x0);
      iVar2 = gpGlobals;
      uVar4 = mat_hdr_tonemapscale._28_4_;
      *(float *)(this + 0x448) = (float)(dVar6 + (double)fVar1);
      *(undefined4 *)(this + 0x44c) = *(undefined4 *)(iVar2 + 0xc);
      *(undefined4 *)(this + 0x440) = *(undefined4 *)(uVar4 + 0x2c);
      CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(iVar2 + 0xc) + 0.1,(char *)0x0);
      CBaseEntity::ThinkSet((_func_void *)local_124,(float)this,(char *)UpdateTonemapScaleBlend);
    }
  }
  if (local_10 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)