CTriggerHurt::HurtThink
0x00b21110 · 145 bytes · __thiscall
_ZN12CTriggerHurt9HurtThinkEv
Decompiled
undefined (1 param)
/* CTriggerHurt::HurtThink() */
void __thiscall CTriggerHurt::HurtThink(CTriggerHurt *this)
{
int iVar1;
float fVar2;
undefined1 local_14 [12];
iVar1 = HurtAllTouchers(this,0.5);
if (iVar1 < 1) {
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)0x0);
}
else {
fVar2 = 0.5;
if (this[0x598] != (CTriggerHurt)0x0) {
fVar2 = 0.0;
}
CBaseEntity::SetNextThink((CBaseEntity *)this,fVar2 + *(float *)(gpGlobals + 0xc),(char *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.