CFire::GoOutInSeconds
0x0069f3f0 · 129 bytes · __thiscall
_ZN5CFire14GoOutInSecondsEf
Decompiled
undefined (2 params)
/* CFire::GoOutInSeconds(float) */
void __thiscall CFire::GoOutInSeconds(CFire *this,float param_1)
{
undefined1 local_14 [12];
Scale((float)this,0.0);
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)GoOutThink);
CBaseEntity::SetNextThink((CBaseEntity *)this,param_1 + *(float *)(gpGlobals + 0xc),(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.