L L4D2node

CFire::GoOutInSeconds

0x0069f3f0 · 129 bytes · __thiscall

_ZN5CFire14GoOutInSecondsEf

Decompiled

undefined (2 params)

/* CFire::GoOutInSeconds(float) */

void __thiscall CFire::GoOutInSeconds(CFire *this,float param_1)

{
  undefined1 local_14 [12];
  
  Scale((float)this,0.0);
  CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)GoOutThink);
  CBaseEntity::SetNextThink((CBaseEntity *)this,param_1 + *(float *)(gpGlobals + 0xc),(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)