CItem::ComeToRest
0x006e3680 · 112 bytes · __thiscall
_ZN5CItem10ComeToRestEv
Decompiled
undefined (1 param)
/* CItem::ComeToRest() */
void __thiscall CItem::ComeToRest(CItem *this)
{
undefined1 local_14 [12];
if (this[0x1410] != (CItem)0x0) {
this[0x1410] = (CItem)0x0;
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this + 0x194),(uint)(*(ushort *)(this + 0x1b4) | 8));
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)0x0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.