CBaseDoor::StopMovingSound
0x00666270 · 161 bytes · __thiscall
_ZN9CBaseDoor15StopMovingSoundEv
Decompiled
undefined (1 param)
/* CBaseDoor::StopMovingSound() */
void __thiscall CBaseDoor::StopMovingSound(CBaseDoor *this)
{
char *pcVar1;
int iVar2;
undefined1 local_14 [12];
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)0x0);
pcVar1 = *(char **)(this + 0x510);
if ((pcVar1 == (char *)0x0) || ((*(uint *)(this + 0x440) & 0xfffffffd) == 0)) {
pcVar1 = *(char **)(this + 0x508);
if (pcVar1 == (char *)0x0) {
pcVar1 = "";
}
iVar2 = *(int *)(this + 0x30);
}
else {
iVar2 = *(int *)(this + 0x30);
}
if (iVar2 == 0) {
iVar2 = 0;
}
else {
iVar2 = iVar2 - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::StopSound(iVar2,6,pcVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.