L L4D2node

CProjectedDecal::TriggerDecal

0x00b62930 · 161 bytes · __cdecl

_ZN15CProjectedDecal12TriggerDecalEP11CBaseEntityS1_8USE_TYPEf

Decompiled

undefined (4 params)

/* CProjectedDecal::TriggerDecal(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */

void CProjectedDecal::TriggerDecal(CProjectedDecal *param_1)

{
  undefined1 local_34 [8];
  undefined **local_2c [8];
  
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 00b62950 to 00b62954 has its CatchHandler @ 00b629d1 */
  CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
                    /* try { // try from 00b6295c to 00b629ba has its CatchHandler @ 00b629e3 */
  ProjectDecal(param_1,(CRecipientFilter *)local_2c);
  CBaseEntity::ThinkSet((_func_void *)local_34,(float)param_1,(char *)CBaseEntity::SUB_Remove);
  CBaseEntity::SetNextThink((CBaseEntity *)param_1,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
  local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)