CProjectedDecal::TriggerDecal
0x00b62930 · 161 bytes · __cdecl
_ZN15CProjectedDecal12TriggerDecalEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CProjectedDecal::TriggerDecal(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CProjectedDecal::TriggerDecal(CProjectedDecal *param_1)
{
undefined1 local_34 [8];
undefined **local_2c [8];
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00b62950 to 00b62954 has its CatchHandler @ 00b629d1 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
/* try { // try from 00b6295c to 00b629ba has its CatchHandler @ 00b629e3 */
ProjectDecal(param_1,(CRecipientFilter *)local_2c);
CBaseEntity::ThinkSet((_func_void *)local_34,(float)param_1,(char *)CBaseEntity::SUB_Remove);
CBaseEntity::SetNextThink((CBaseEntity *)param_1,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.