L L4D2node

CFuncElevator::StopMoveSoundThink

0x006be870 · 517 bytes · __thiscall

_ZN13CFuncElevator18StopMoveSoundThinkEv

Decompiled

undefined (1 param)

/* CFuncElevator::StopMoveSoundThink() */

void __thiscall CFuncElevator::StopMoveSoundThink(CFuncElevator *this)

{
  char *pcVar1;
  char *pcVar2;
  CFuncElevator *pCVar3;
  int iVar4;
  int *piVar5;
  undefined1 local_94 [20];
  undefined **local_80 [8];
  undefined4 local_60;
  char *local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined1 local_3c;
  undefined1 local_3b;
  undefined1 local_3a;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined2 local_20;
  
  pCVar3 = this + 0x4bc;
  if (this[0x508] == (CFuncElevator)0x0) {
    pCVar3 = this + 0x4c0;
  }
  pcVar1 = *(char **)pCVar3;
  pcVar2 = *(char **)(this + 0x4c4);
  if (pcVar2 != (char *)0x0) {
    piVar5 = (int *)&stack0xffffff54;
    if (pcVar1 == pcVar2) goto LAB_006bea2a;
    if (*(int *)(this + 0x30) == 0) {
      iVar4 = 0;
    }
    else {
      iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    CBaseEntity::StopSound(iVar4,4,pcVar2);
  }
  piVar5 = (int *)&stack0xffffff54;
  if ((pcVar1 != (char *)0x0) &&
     (piVar5 = (int *)&stack0xffffff54, pcVar1 != *(char **)(this + 0x4c4))) {
    *(char **)(this + 0x4c4) = pcVar1;
    (**(code **)(*(int *)this + 0x28c))();
    CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
    local_80[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 006be91f to 006be923 has its CatchHandler @ 006bead9 */
    CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
    local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
                    /* try { // try from 006be937 to 006be956 has its CatchHandler @ 006beac0 */
    (**(code **)(*(int *)this + 0x28c))();
    piVar5 = (int *)&stack0xffffff4c;
    CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
    local_58 = 0x3f800000;
    local_20 = 0xffff;
    local_50 = 0;
    local_4c = 100;
    local_48 = 0;
    local_44 = 0;
    local_40 = 0;
    local_3c = 1;
    local_3b = 0;
    local_3a = 0;
    local_38 = 0xffffffff;
    local_34 = 0;
    local_30 = 0;
    local_2c = 0;
    local_28 = 0;
    local_24 = 0;
    local_60 = 4;
    local_54 = 0x4b;
    if (*(int *)(this + 0x30) == 0) {
      iVar4 = 0;
    }
    else {
      iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    local_5c = pcVar1;
                    /* try { // try from 006be9f6 to 006be9fa has its CatchHandler @ 006bea87 */
    CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar4,(EmitSound_t *)&local_60);
    local_28 = 0;
    CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
    local_24 = local_34;
    CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
    local_80[0] = &PTR__CPASFilter_00bfaf28;
    CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
  }
LAB_006bea2a:
  piVar5[1] = (int)this;
  piVar5[5] = 0;
  piVar5[4] = 0;
  piVar5[2] = 0;
  piVar5[3] = 0;
  *piVar5 = (int)local_94;
  piVar5[-1] = 0x6bea5c;
  CBaseEntity::ThinkSet((_func_void *)*piVar5,(float)piVar5[1],(char *)piVar5[2]);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)