CColorCorrection::Spawn
0x00645630 · 628 bytes · __thiscall
_ZN16CColorCorrection5SpawnEv
Decompiled
undefined (1 param)
/* CColorCorrection::Spawn() */
void __thiscall CColorCorrection::Spawn(CColorCorrection *this)
{
float fVar1;
CBaseEdict *pCVar2;
int iVar3;
uint uVar4;
CColorCorrection CVar5;
undefined1 local_14 [8];
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | 0x880;
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
(**(code **)(*(int *)this + 0x6c))(this);
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),0);
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)FadeInThink);
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)FadeOutThink);
if (this[0x45c] == (CColorCorrection)0x0) {
if (this[0x45d] != (CColorCorrection)0x1) {
if (this[0x6c] == (CColorCorrection)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CColorCorrection)((byte)this[0x70] | 1);
}
this[0x45d] = (CColorCorrection)0x1;
}
if (*(float *)(this + 0x46c) != 1.0) {
if (this[0x6c] == (CColorCorrection)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CColorCorrection)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x46c) = 0x3f800000;
}
}
else {
if (this[0x45d] == (CColorCorrection)0x0) {
fVar1 = *(float *)(this + 0x46c);
}
else {
if (this[0x6c] == (CColorCorrection)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CColorCorrection)((byte)this[0x70] | 1);
}
fVar1 = *(float *)(this + 0x46c);
this[0x45d] = (CColorCorrection)0x0;
}
if (fVar1 != 0.0) {
if (this[0x6c] == (CColorCorrection)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CColorCorrection)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x46c) = 0;
}
}
uVar4 = *(uint *)(this + 0x148);
CVar5 = (CColorCorrection)((byte)uVar4 & 1);
if (CVar5 != this[0x45e]) {
if (this[0x6c] == (CColorCorrection)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
uVar4 = *(uint *)(this + 0x148);
}
}
else {
this[0x70] = (CColorCorrection)((byte)this[0x70] | 1);
}
this[0x45e] = CVar5;
}
CVar5 = (CColorCorrection)((byte)(uVar4 >> 1) & 1);
if (CVar5 != this[0x45f]) {
if (this[0x6c] == (CColorCorrection)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CColorCorrection)((byte)this[0x70] | 1);
}
this[0x45f] = CVar5;
}
CBaseEntity::Spawn((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.