L L4D2node

CMoveableCamera::Enable

0x00a05ff0 · 97 bytes · __thiscall

_ZN15CMoveableCamera6EnableEv

Decompiled

undefined (1 param)

/* CMoveableCamera::Enable() */

void __thiscall CMoveableCamera::Enable(CMoveableCamera *this)

{
  undefined1 local_14 [12];
  
  this[0x440] = (CMoveableCamera)0x1;
  CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
  if (this[0x442] != (CMoveableCamera)0x0) {
    CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)FollowTarget);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)