CTestTraceline::Spawn
0x00af3030 · 342 bytes · __thiscall
_ZN14CTestTraceline5SpawnEv
Decompiled
undefined (1 param)
/* CTestTraceline::Spawn() */
void __thiscall CTestTraceline::Spawn(CTestTraceline *this)
{
CBaseEdict *pCVar1;
int iVar2;
undefined1 local_14 [12];
if (this[0x124] != (CTestTraceline)0xff) {
if (this[0x6c] == (CTestTraceline)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTestTraceline)((byte)this[0x70] | 1);
}
this[0x124] = (CTestTraceline)0xff;
}
if (this[0x125] != (CTestTraceline)0xff) {
if (this[0x6c] == (CTestTraceline)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTestTraceline)((byte)this[0x70] | 1);
}
this[0x125] = (CTestTraceline)0xff;
}
if (this[0x126] != (CTestTraceline)0xff) {
if (this[0x6c] == (CTestTraceline)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTestTraceline)((byte)this[0x70] | 1);
}
this[0x126] = (CTestTraceline)0xff;
}
if (this[0x127] != (CTestTraceline)0xff) {
if (this[0x6c] == (CTestTraceline)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CTestTraceline)((byte)this[0x70] | 1);
}
this[0x127] = (CTestTraceline)0xff;
}
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)Spin);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.