CPhysicsPropRespawnable::Event_Killed
0x007ee8d0 · 471 bytes · __thiscall
_ZN23CPhysicsPropRespawnable12Event_KilledERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CPhysicsPropRespawnable::Event_Killed(CTakeDamageInfo const&) */
void __thiscall
CPhysicsPropRespawnable::Event_Killed(CPhysicsPropRespawnable *this,CTakeDamageInfo *param_1)
{
int *piVar1;
uint uVar2;
char cVar3;
CBaseEntity *pCVar4;
undefined *puVar5;
undefined1 local_24 [20];
piVar1 = *(int **)(this + 0x238);
if (piVar1 != (int *)0x0) {
cVar3 = (**(code **)(*piVar1 + 0x2c))(piVar1);
if (cVar3 == '\0') {
(**(code **)(*piVar1 + 0x40))(piVar1,1);
(**(code **)(*(int *)this + 0x2a0))(this,param_1);
}
}
uVar2 = *(uint *)(param_1 + 0x30);
pCVar4 = (CBaseEntity *)0x0;
if (((uVar2 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) {
pCVar4 = *(CBaseEntity **)(puVar5 + 4);
}
CBreakableProp::Break((CBreakableProp *)this,pCVar4,param_1);
PhysCleanupFrictionSounds((CBaseEntity *)this);
(**(code **)(*(int *)this + 0x298))(this);
CBaseEntity::PhysicsRemoveTouchedList((CBaseEntity *)this);
CBaseEntity::PhysicsRemoveGroundList((CBaseEntity *)this,pCVar4);
CBaseEntity::DestroyAllDataObjects((CBaseEntity *)this);
CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
if ((*(uint *)(this + 0x150) & 0x18000000) != 0) {
uVar2 = *(uint *)(this + 0x224);
pCVar4 = (CBaseEntity *)0x0;
if (((uVar2 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar2 >> 0xc)) {
pCVar4 = *(CBaseEntity **)(puVar5 + 4);
}
UTIL_Remove(pCVar4);
}
(**(code **)(*(int *)this + 0x1dc))(this,this + 0x1688,this + 0x1694,0);
CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)0x0);
CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)Materialize);
CBaseEntity::SetNextThink
((CBaseEntity *)this,*(float *)(this + 0x16b8) + *(float *)(gpGlobals + 0xc),(char *)0x0
);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.