CBaseCombatWeapon::Drop
0x00407c00 · 936 bytes · __thiscall
_ZN17CBaseCombatWeapon4DropERK6Vector
Decompiled
undefined (2 params)
/* CBaseCombatWeapon::Drop(Vector const&) */
void __thiscall CBaseCombatWeapon::Drop(CBaseCombatWeapon *this,Vector *param_1)
{
int *piVar1;
CBaseEdict *this_00;
undefined4 uVar2;
char cVar3;
int iVar4;
CBaseEdict *pCVar5;
undefined *puVar6;
uint uVar7;
undefined4 uVar8;
undefined4 uVar9;
undefined4 uVar10;
undefined1 local_24 [12];
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
this[0x1458] = (CBaseCombatWeapon)0x1;
WeaponManager_AmmoMod(this);
uVar7 = *(uint *)(this + 0x148) | 0x40000000;
if (*(uint *)(this + 0x148) != uVar7) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar5 = *(CBaseEdict **)(this + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x148) = uVar7;
}
if (*(float *)(this + 0x468) != 0.0) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar5 = *(CBaseEdict **)(this + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x468) = 0;
}
CBaseEntity::StopFollowingEntity((CBaseEntity *)this);
CBaseEntity::SetMoveType((CBaseEntity *)this,5,0);
*(undefined4 *)(this + 0x2c0) = 0x3f800000;
if (*(int *)(this + 0x1414) == 0) {
pCVar5 = *(CBaseEdict **)(this + 0x30);
}
else {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
pCVar5 = (CBaseEdict *)0x0;
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
pCVar5 = *(CBaseEdict **)(this + 0x30);
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
pCVar5 = *(CBaseEdict **)(this + 0x30);
}
*(undefined4 *)(this + 0x1414) = 0;
}
uVar7 = *(uint *)(this + 0xd4) & 0xffffffdf;
if (*(uint *)(this + 0xd4) != uVar7) {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar4 + 2) = 0;
pCVar5 = *(CBaseEdict **)(this + 0x30);
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
*(uint *)(this + 0xd4) = uVar7;
}
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x80;
}
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
(**(code **)(*(int *)this + 0x5a4))(this);
CBaseEntity::SetGroundEntity((CBaseEntity *)this,(CBaseEntity *)0x0);
uVar10 = 0;
uVar9 = 0;
uVar8 = 0;
CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)0x3cd);
uVar2 = hl2_episodic._28_4_;
*(undefined4 *)(this + 0xd8) = 0;
*(undefined4 *)(this + 0xdc) = 0;
if ((*(int *)(uVar2 + 0x30) == 0) ||
(uVar7 = *(uint *)(this + 0x148) & 0xfffffffd, *(uint *)(this + 0x148) == uVar7)) {
piVar1 = *(int **)(this + 0x238);
}
else {
if (this[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar5 = *(CBaseEdict **)(this + 0x30);
if (pCVar5 != (CBaseEdict *)0x0) {
*(uint *)pCVar5 = *(uint *)pCVar5 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar5);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseCombatWeapon)((byte)this[0x70] | 1);
}
piVar1 = *(int **)(this + 0x238);
*(uint *)(this + 0x148) = uVar7;
}
if (piVar1 == (int *)0x0) {
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,param_1);
}
else {
local_18 = 0x43480000;
local_14 = 0x43480000;
local_10 = 0x43480000;
(**(code **)(*piVar1 + 0xd8))(piVar1,param_1,&local_18,uVar8,uVar9,uVar10);
}
uVar7 = *(uint *)(this + 0x220);
if (((uVar7 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar7 >> 0xc)) {
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
(**(code **)(*(int *)this + 0x50))(this,0);
SetOwner(this,(CBaseCombatCharacter *)0x0);
}
else {
piVar1 = *(int **)(puVar6 + 4);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
(**(code **)(*(int *)this + 0x50))(this,0);
SetOwner(this,(CBaseCombatCharacter *)0x0);
if (((piVar1 != (int *)0x0) && (cVar3 = (**(code **)(*piVar1 + 0x140))(piVar1), cVar3 != '\0'))
&& (cVar3 = (**(code **)(*g_pGameRules + 0xb0))(g_pGameRules,this), cVar3 == '\0')) {
UTIL_Remove((CBaseEntity *)this);
return;
}
}
return;
}
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