CBaseEntity::SUB_StartFadeOut
0x0060c3c0 · 295 bytes · __thiscall
_ZN11CBaseEntity16SUB_StartFadeOutEfb
Decompiled
undefined (3 params)
/* CBaseEntity::SUB_StartFadeOut(float, bool) */
void __thiscall CBaseEntity::SUB_StartFadeOut(CBaseEntity *this,float param_1,bool param_2)
{
CBaseEdict *pCVar1;
int iVar2;
undefined1 local_14 [8];
ThinkSet((_func_void *)local_14,(float)this,(char *)SUB_FadeOut);
SetNextThink(this,param_1 + *(float *)(gpGlobals + 0xc),(char *)0x0);
if (this[0x127] != (CBaseEntity)0xff) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
this[0x127] = (CBaseEntity)0xff;
}
if (this[0x121] != (CBaseEntity)0x0) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
this[0x121] = (CBaseEntity)0x0;
}
if (!param_2) {
return;
}
CCollisionProperty::SetSolidFlags
((CCollisionProperty *)(this + 0x194),(uint)(*(ushort *)(this + 0x1b4) | 4));
SetLocalAngularVelocity(this,(QAngle *)&vec3_angle);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.