L L4D2node

CFuncTrackTrain::Find

0x00b10ec0 · 629 bytes · __thiscall

_ZN15CFuncTrackTrain4FindEv

Decompiled

undefined (1 param)

/* CFuncTrackTrain::Find() */

void __thiscall CFuncTrackTrain::Find(CFuncTrackTrain *this)

{
  char cVar1;
  char *pcVar2;
  CBaseEntity *this_00;
  undefined1 local_44 [8];
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_1c;
  float local_18;
  float local_14;
  float local_10;
  
  pcVar2 = "";
  if (*(char **)(this + 0xf8) != (char *)0x0) {
    pcVar2 = *(char **)(this + 0xf8);
  }
  this_00 = (CBaseEntity *)
            CGlobalEntityList::FindEntityByName
                      ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar2,(CBaseEntity *)0x0,
                       (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
  *(CBaseEntity **)(this + 0x440) = this_00;
  if (this_00 != (CBaseEntity *)0x0) {
    if (*(char **)(this_00 + 0x7c) != "path_track") {
      cVar1 = CBaseEntity::ClassMatchesComplex(this_00,"path_track");
      this_00 = *(CBaseEntity **)(this + 0x440);
      if ((cVar1 == '\0') && (*(char **)(this_00 + 0x7c) != "env_portal_path_track")) {
        cVar1 = CBaseEntity::ClassMatchesComplex(this_00,"env_portal_path_track");
        if (cVar1 == '\0') {
          Warning("func_track_train must be on a path of path_track\n");
          *(undefined4 *)(this + 0x440) = 0;
          return;
        }
        this_00 = *(CBaseEntity **)(this + 0x440);
      }
    }
    local_34 = *(float *)(this_00 + 0x3a4);
    local_3c = *(float *)(this_00 + 0x39c);
    local_38 = *(float *)(this_00 + 0x3a0);
    local_30 = local_3c;
    local_2c = local_38;
    local_28 = local_34;
    CPathTrack::LookAhead
              ((CPathTrack *)this_00,(Vector *)&local_30,*(float *)(this + 0x444),0,
               (CPathTrack **)0x0);
    local_34 = local_34 + *(float *)(this + 0x480);
    local_28 = *(float *)(this + 0x480) + local_28;
    if (((byte)this[0x148] & 0x10) == 0) {
      local_10 = local_28 - local_34;
      local_18 = local_30 - local_3c;
      local_14 = local_2c - local_38;
      VectorAngles((Vector *)&local_18,(QAngle *)&local_24);
      if (((byte)this[0x148] & 1) != 0) {
        local_24 = 0;
      }
    }
    else {
      local_24 = *(undefined4 *)(this + 0x3a8);
      local_20 = *(undefined4 *)(this + 0x3ac);
      local_1c = *(undefined4 *)(this + 0x3b0);
    }
    (**(code **)(*(int *)this + 0x1dc))(this,&local_3c,&local_24,0);
    ArriveAtNode(this,*(CPathTrack **)(this + 0x440));
    if (*(float *)(this + 0x11c) != 0.0) {
      CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
      CBaseEntity::ThinkSet((_func_void *)local_44,(float)this,(char *)Next);
      SoundUpdate(this);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)