CBreakableProp::RampToDefaultFadeScale
0x007e3cf0 · 218 bytes · __thiscall
_ZN14CBreakableProp22RampToDefaultFadeScaleEv
Decompiled
undefined (1 param)
/* CBreakableProp::RampToDefaultFadeScale() */
void __thiscall CBreakableProp::RampToDefaultFadeScale(CBreakableProp *this)
{
longdouble lVar1;
code *pcVar2;
undefined1 local_14 [12];
lVar1 = (longdouble)CBaseEntity::GetGlobalFadeScale((CBaseEntity *)this);
CBaseEntity::SetGlobalFadeScale
((CBaseEntity *)this,
(float)lVar1 + *(float *)(this + 0x1528) * *(float *)(gpGlobals + 0x1c) * 0.5);
lVar1 = (longdouble)CBaseEntity::GetGlobalFadeScale((CBaseEntity *)this);
if (*(float *)(this + 0x1528) <= (float)lVar1) {
CBaseEntity::SetGlobalFadeScale((CBaseEntity *)this,*(float *)(this + 0x1528));
pcVar2 = (code *)0x0;
}
else {
pcVar2 = RampToDefaultFadeScale;
}
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)pcVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.