L L4D2node

CRagdollProp::VPhysicsUpdate

0x007958c0 · 1903 bytes · __cdecl

_ZN12CRagdollProp14VPhysicsUpdateEP14IPhysicsObject

Decompiled

undefined (1 param)

/* CRagdollProp::VPhysicsUpdate(IPhysicsObject*) */

void CRagdollProp::VPhysicsUpdate(IPhysicsObject *param_1)

{
  CCollisionProperty *this;
  undefined4 uVar1;
  undefined4 uVar2;
  float fVar3;
  CBaseEdict *pCVar4;
  int *piVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  char cVar11;
  IPhysicsObject IVar12;
  int iVar13;
  float *pfVar14;
  matrix3x4_t *pmVar15;
  int iVar16;
  Vector *pVVar17;
  IPhysicsObject *pIVar18;
  Vector *local_187c;
  ragdoll_t *local_1868;
  undefined1 local_1864 [8];
  float local_185c;
  undefined4 local_1858;
  undefined4 local_1854;
  float local_1850 [6];
  float local_1838;
  float local_1834;
  float local_1830;
  float local_182c;
  matrix3x4_t *local_1828;
  float local_1824;
  matrix3x4_t local_181c [12];
  float afStack_1810 [4];
  undefined4 auStack_1800 [4];
  undefined4 auStack_17f0 [1528];
  
  if (*(int *)(param_1 + 0x1ea8) == *(int *)(gpGlobals + 0x18)) {
    return;
  }
  if (*(int *)(param_1 + 0x13f8) < 1) {
    *(int *)(param_1 + 0x1ea8) = *(int *)(gpGlobals + 0x18);
  }
  else {
    iVar16 = 0;
    pIVar18 = param_1 + 0x1428;
    do {
      iVar16 = iVar16 + 1;
      (**(code **)(**(int **)(pIVar18 + -0x18) + 200))(*(int **)(pIVar18 + -0x18),pIVar18);
      pIVar18 = pIVar18 + 0x54;
    } while (iVar16 < *(int *)(param_1 + 0x13f8));
    *(undefined4 *)(param_1 + 0x1ea8) = *(undefined4 *)(gpGlobals + 0x18);
    if (0 < *(int *)(param_1 + 0x13f8)) {
      iVar16 = 0;
      pIVar18 = param_1 + 0x1d80;
      do {
        while( true ) {
          local_1828 = local_181c;
          local_182c = 0.0;
          cVar11 = RagdollGetBoneMatrix
                             ((ragdoll_t *)(param_1 + 0x13f8),(CBoneAccessor *)&local_182c,iVar16);
          if (cVar11 != '\0') break;
          if (param_1[0x6c] == (IPhysicsObject)0x0) {
            pCVar4 = *(CBaseEdict **)(param_1 + 0x30);
            if (pCVar4 != (CBaseEdict *)0x0) {
              *(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
              iVar13 = CBaseEdict::GetChangeAccessor(pCVar4);
              *(undefined2 *)(iVar13 + 2) = 0;
            }
          }
          else {
            param_1[0x70] = (IPhysicsObject)((byte)param_1[0x70] | 1);
          }
          *(undefined4 *)(pIVar18 + -0x120) = 0;
          *(undefined4 *)(pIVar18 + -0x11c) = 0;
          *(undefined4 *)(pIVar18 + -0x118) = 0;
          if (param_1[0x6c] == (IPhysicsObject)0x0) {
            pCVar4 = *(CBaseEdict **)(param_1 + 0x30);
            if (pCVar4 != (CBaseEdict *)0x0) {
              *(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
              iVar13 = CBaseEdict::GetChangeAccessor(pCVar4);
              *(undefined2 *)(iVar13 + 2) = 0;
            }
          }
          else {
            param_1[0x70] = (IPhysicsObject)((byte)param_1[0x70] | 1);
          }
          *(undefined4 *)pIVar18 = 0;
          iVar16 = iVar16 + 1;
          *(undefined4 *)(pIVar18 + 4) = 0;
          *(undefined4 *)(pIVar18 + 8) = 0;
          pIVar18 = pIVar18 + 0xc;
          if (*(int *)(param_1 + 0x13f8) <= iVar16) goto LAB_00795b26;
        }
        iVar13 = *(int *)(param_1 + iVar16 * 4 + 0x1be4);
        MatrixAngles(local_181c + iVar13 * 0x30,&local_185c);
        fVar3 = afStack_1810[iVar13 * 0xc];
        uVar1 = auStack_1800[iVar13 * 0xc];
        uVar2 = auStack_17f0[iVar13 * 0xc];
        local_1838 = fVar3;
        local_1834 = (float)uVar1;
        local_1830 = (float)uVar2;
        iVar13 = memcmp(pIVar18 + -0x120,&local_1838,0xc);
        if (iVar13 != 0) {
          if (param_1[0x6c] == (IPhysicsObject)0x0) {
            pCVar4 = *(CBaseEdict **)(param_1 + 0x30);
            if (pCVar4 != (CBaseEdict *)0x0) {
              *(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
              iVar13 = CBaseEdict::GetChangeAccessor(pCVar4);
              *(undefined2 *)(iVar13 + 2) = 0;
            }
          }
          else {
            param_1[0x70] = (IPhysicsObject)((byte)param_1[0x70] | 1);
          }
          *(float *)(pIVar18 + -0x120) = fVar3;
          *(undefined4 *)(pIVar18 + -0x11c) = uVar1;
          *(undefined4 *)(pIVar18 + -0x118) = uVar2;
        }
        iVar13 = memcmp(pIVar18,&local_185c,0xc);
        if (iVar13 != 0) {
          if (param_1[0x6c] == (IPhysicsObject)0x0) {
            pCVar4 = *(CBaseEdict **)(param_1 + 0x30);
            if (pCVar4 != (CBaseEdict *)0x0) {
              *(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
              iVar13 = CBaseEdict::GetChangeAccessor(pCVar4);
              *(undefined2 *)(iVar13 + 2) = 0;
            }
          }
          else {
            param_1[0x70] = (IPhysicsObject)((byte)param_1[0x70] | 1);
          }
          *(float *)pIVar18 = local_185c;
          *(undefined4 *)(pIVar18 + 4) = local_1858;
          *(undefined4 *)(pIVar18 + 8) = local_1854;
        }
        iVar16 = iVar16 + 1;
        pIVar18 = pIVar18 + 0xc;
      } while (iVar16 < *(int *)(param_1 + 0x13f8));
    }
  }
LAB_00795b26:
  local_1868 = (ragdoll_t *)(param_1 + 0x13f8);
  local_187c = (Vector *)&local_1838;
  IVar12 = (IPhysicsObject)RagdollIsAsleep(local_1868);
  param_1[0x1eac] = IVar12;
  if (IVar12 == (IPhysicsObject)0x0) {
    piVar5 = *(int **)(param_1 + 0x1400);
    if (piVar5 == (int *)0x0) goto LAB_00795b59;
    cVar11 = (**(code **)(*piVar5 + 0xc))(piVar5);
    if (cVar11 == '\0') {
      IVar12 = param_1[0x1eac];
    }
    else {
      RagdollSolveSeparation(local_1868,(CBaseEntity *)param_1);
      IVar12 = param_1[0x1eac];
    }
    if (IVar12 == (IPhysicsObject)0x0) goto LAB_00795b59;
  }
  else {
    *(undefined4 *)(param_1 + 0x1ec8) = 0;
  }
  if (*(int *)(param_1 + 0x234) == 3) {
    CBaseEntity::SetCollisionGroup((CBaseEntity *)param_1,1);
    if (0 < *(int *)(param_1 + 0x13f8)) {
      pIVar18 = param_1 + 0x1410;
      iVar16 = 0;
      do {
        piVar5 = *(int **)pIVar18;
        iVar16 = iVar16 + 1;
        pIVar18 = pIVar18 + 0x54;
        (**(code **)(*piVar5 + 0x6c))(piVar5);
      } while (iVar16 < *(int *)(param_1 + 0x13f8));
    }
    CBaseEntity::ThinkSet((_func_void *)local_1864,(float)param_1,(char *)0x0);
  }
LAB_00795b59:
  local_1850[0] = *(float *)(param_1 + 0x1c60);
  local_1850[1] = *(float *)(param_1 + 0x1c64);
  local_1850[2] = *(float *)(param_1 + 0x1c68);
  local_1850[3] = local_1850[0];
  local_1850[4] = local_1850[1];
  local_1850[5] = local_1850[2];
  if (0 < *(int *)(param_1 + 0x13f8)) {
    pmVar15 = (matrix3x4_t *)(param_1 + 0x1428);
    pVVar17 = (Vector *)(param_1 + 0x1edc);
    iVar16 = 0;
    do {
      if (*(int *)(pmVar15 + -0x18) == 0) {
        *(undefined4 *)pVVar17 = 0;
        *(undefined4 *)(pVVar17 + 4) = 0;
        *(undefined4 *)(pVVar17 + 8) = 0;
        *(undefined4 *)(pVVar17 + 0x120) = 0;
        *(undefined4 *)(pVVar17 + 0x124) = 0;
        *(undefined4 *)(pVVar17 + 0x128) = 0;
      }
      else {
        TransformAABB(pmVar15,pVVar17,pVVar17 + 0x120,local_187c,(Vector *)&local_182c);
        iVar13 = 0;
        do {
          if (*(float *)(local_187c + iVar13 * 4) < local_1850[iVar13]) {
            local_1850[iVar13] = *(float *)(local_187c + iVar13 * 4);
          }
          fVar3 = *(float *)((Vector *)&local_182c + iVar13 * 4);
          if (local_1850[iVar13 + 3] <= fVar3 && fVar3 != local_1850[iVar13 + 3]) {
            local_1850[iVar13 + 3] = fVar3;
          }
          iVar13 = iVar13 + 1;
        } while (iVar13 != 3);
      }
      iVar16 = iVar16 + 1;
      pVVar17 = pVVar17 + 0xc;
      pmVar15 = pmVar15 + 0x54;
    } while (iVar16 < *(int *)(param_1 + 0x13f8));
  }
  fVar10 = local_1850[5];
  fVar9 = local_1850[4];
  fVar8 = local_1850[3];
  fVar7 = local_1850[2];
  fVar6 = local_1850[1];
  fVar3 = local_1850[0];
  this = (CCollisionProperty *)(param_1 + 0x194);
  CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,(Vector *)(param_1 + 0x1c60));
  CBaseEntity::SetAbsAngles((CBaseEntity *)param_1,(QAngle *)&vec3_angle);
  pfVar14 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 0x20))(this);
  CCollisionProperty::SetSolidFlags(this,(uint)(*(ushort *)(param_1 + 0x1b4) | 0x40));
  CCollisionProperty::SetSurroundingBoundsType(this,6,0,0);
  local_182c = fVar8 - *pfVar14;
  local_1828 = (matrix3x4_t *)(fVar9 - pfVar14[1]);
  local_1824 = fVar10 - pfVar14[2];
  local_1838 = fVar3 - *pfVar14;
  local_1834 = fVar6 - pfVar14[1];
  local_1830 = fVar7 - pfVar14[2];
  CBaseEntity::SetCollisionBounds((CBaseEntity *)param_1,local_187c,(Vector *)&local_182c);
  CCollisionProperty::MarkSurroundingBoundsDirty(this);
  CBaseEntity::PhysicsTouchTriggers((CBaseEntity *)param_1,(Vector *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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