CPropMountedGun::Use
0x0054f220 · 1446 bytes · __cdecl
_ZN15CPropMountedGun3UseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CPropMountedGun::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CPropMountedGun::Use
(CBaseAnimating *param_1,CBaseCombatCharacter *param_2,undefined4 param_3,int param_4
)
{
CBaseEdict *pCVar1;
code *pcVar2;
char cVar3;
int iVar4;
undefined4 *puVar5;
int *piVar6;
undefined4 uVar7;
undefined *puVar8;
uint uVar9;
longdouble lVar10;
float fVar11;
char *pcVar12;
undefined1 local_24 [20];
uVar9 = *(uint *)(param_1 + 0x15cc);
if ((((uVar9 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar8 + 8) != uVar9 >> 0xc)) ||
(*(CBaseCombatCharacter **)(puVar8 + 4) == (CBaseCombatCharacter *)0x0)) {
if (param_2 == (CBaseCombatCharacter *)0x0) goto LAB_0054f5f8;
}
else if (param_2 != *(CBaseCombatCharacter **)(puVar8 + 4)) {
return;
}
cVar3 = (**(code **)(*(int *)param_2 + 0x16c))(param_2);
if (cVar3 != '\0') {
uVar9 = *(uint *)(param_2 + 0x1d14);
if (((uVar9 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar8 + 8) != uVar9 >> 0xc || (*(CBaseAnimating **)(puVar8 + 4) != param_1)))) {
cVar3 = (**(code **)(*(int *)param_1 + 0x164))(param_1,param_2);
if (cVar3 != '\0') {
uVar9 = *(uint *)(param_2 + 0x1d14);
if ((((uVar9 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar8 + 8) != uVar9 >> 0xc)) ||
(*(CBaseAnimating **)(puVar8 + 4) != param_1)) {
if (param_2[0x6c] == (CBaseCombatCharacter)0x0) {
pCVar1 = *(CBaseEdict **)(param_2 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
param_2[0x70] = (CBaseCombatCharacter)((byte)param_2[0x70] | 1);
}
puVar5 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(param_2 + 0x1d14) = *puVar5;
}
(**(code **)(*(int *)param_2 + 0x76c))(param_2);
uVar9 = *(uint *)(param_1 + 0x15cc);
if (((uVar9 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar8 + 8) != uVar9 >> 0xc ||
(param_2 != *(CBaseCombatCharacter **)(puVar8 + 4))))) {
if (param_1[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseAnimating)((byte)param_1[0x70] | 1);
}
puVar5 = (undefined4 *)(**(code **)(*(int *)param_2 + 0xc))(param_2);
*(undefined4 *)(param_1 + 0x15cc) = *puVar5;
}
iVar4 = CBaseCombatCharacter::GetActiveWeapon(param_2);
if (iVar4 != 0) {
piVar6 = (int *)CBaseCombatCharacter::GetActiveWeapon(param_2);
(**(code **)(*piVar6 + 0x428))(piVar6,0);
}
fVar11 = *(float *)(MountedGunFireThinkInterval._28_4_ + 0x2c) + *(float *)(gpGlobals + 0xc)
;
pcVar12 = "FireContext";
CBaseEntity::ThinkSet((_func_void *)local_24,(float)param_1,(char *)FireThink);
piVar6 = gameeventmanager;
*(undefined4 *)(param_1 + 0x15fc) = *(undefined4 *)(gpGlobals + 0xc);
piVar6 = (int *)(**(code **)(*piVar6 + 0x1c))(piVar6,"mounted_gun_start",0,0,fVar11,pcVar12)
;
if (piVar6 != (int *)0x0) {
pcVar2 = *(code **)(*piVar6 + 0x30);
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_2 + 0x30));
(*pcVar2)(piVar6,"userid",uVar7);
if (*(int *)(param_1 + 0x30) == 0) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
(**(code **)(*piVar6 + 0x30))(piVar6,"subject",iVar4);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
}
fVar11 = *(float *)(mounted_gun_mount_cooldown_time._28_4_ + 0x2c);
lVar10 = (longdouble)CountdownTimer::Now();
if ((float)lVar10 + fVar11 != *(float *)(param_1 + 0x162c)) {
(**(code **)(*(int *)(param_1 + 0x1624) + 4))(param_1 + 0x1624,param_1 + 0x162c);
*(float *)(param_1 + 0x162c) = (float)lVar10 + fVar11;
}
if (fVar11 != *(float *)(param_1 + 0x1628)) {
(**(code **)(*(int *)(param_1 + 0x1624) + 4))(param_1 + 0x1624,param_1 + 0x1628);
*(float *)(param_1 + 0x1628) = fVar11;
}
if ((param_1[0x15dd] != (CBaseAnimating)0x0) &&
(piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"mounted_gun_overheated",0,0),
piVar6 != (int *)0x0)) {
iVar4 = 0;
pcVar2 = *(code **)(*piVar6 + 0x30);
uVar9 = *(uint *)(param_1 + 0x15cc);
if ((uVar9 != 0xffffffff) &&
((puVar8 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc &&
(*(uint *)(puVar8 + 8) == uVar9 >> 0xc)))) {
iVar4 = *(int *)(puVar8 + 4);
}
uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar4 + 0x30));
(*pcVar2)(piVar6,"userid",uVar7);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
}
goto LAB_0054f5f8;
}
}
else if (param_4 != 2) {
if (param_2[0x6c] == (CBaseCombatCharacter)0x0) {
pCVar1 = *(CBaseEdict **)(param_2 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
param_2[0x70] = (CBaseCombatCharacter)((byte)param_2[0x70] | 1);
}
*(undefined4 *)(param_2 + 0x1d14) = 0xffffffff;
(**(code **)(*(int *)param_2 + 0x76c))(param_2);
if (param_1[0x15dc] != (CBaseAnimating)0x0) {
OnFireStop((CPropMountedGun *)param_1);
}
uVar9 = *(uint *)(param_1 + 0x15cc);
if (((uVar9 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar9 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar8 + 8) == uVar9 >> 0xc && (*(int *)(puVar8 + 4) != 0)))) {
if (param_1[0x6c] == (CBaseAnimating)0x0) {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseAnimating)((byte)param_1[0x70] | 1);
}
*(undefined4 *)(param_1 + 0x15cc) = 0xffffffff;
}
iVar4 = CBaseCombatCharacter::GetActiveWeapon(param_2);
if (iVar4 != 0) {
uVar9 = *(uint *)(param_2 + 0x1a7c) & 0xfffffffe;
if (*(uint *)(param_2 + 0x1a7c) != uVar9) {
(**(code **)(*(int *)(param_2 + 0x1a40) + 4))(param_2 + 0x1a40,param_2 + 0x1a7c);
*(uint *)(param_2 + 0x1a7c) = uVar9;
}
piVar6 = (int *)CBaseCombatCharacter::GetActiveWeapon(param_2);
/* WARNING: Could not recover jumptable at 0x0054f715. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar6 + 0x424))();
return;
}
}
return;
}
LAB_0054f5f8:
uVar7 = CBaseAnimating::LookupAttachment(param_1,"shell");
*(undefined4 *)(param_1 + 0x1660) = uVar7;
uVar7 = CBaseAnimating::LookupAttachment(param_1,"muzzle_flash");
*(undefined4 *)(param_1 + 0x1664) = uVar7;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.