CVoteController::Spawn
0x00b3fb20 · 129 bytes · __thiscall
_ZN15CVoteController5SpawnEv
Decompiled
undefined (1 param)
/* CVoteController::Spawn() */
void __thiscall CVoteController::Spawn(CVoteController *this)
{
undefined1 local_14 [12];
ResetData(this);
CBaseEntity::Spawn((CBaseEntity *)this);
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)VoteControllerThink);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
g_voteController = this;
*(undefined4 *)(this + 0x554) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.