L L4D2node

CFuelBarrelPiece::VPhysicsCollision

0x00903a40 · 1390 bytes · __thiscall

_ZN16CFuelBarrelPiece17VPhysicsCollisionEiP21gamevcollisionevent_t

Decompiled

undefined (3 params)

/* CFuelBarrelPiece::VPhysicsCollision(int, gamevcollisionevent_t*) */

void __thiscall
CFuelBarrelPiece::VPhysicsCollision
          (CFuelBarrelPiece *this,int param_1,gamevcollisionevent_t *param_2)

{
  char *pcVar1;
  int *piVar2;
  uint uVar3;
  undefined4 *puVar4;
  char *pcVar5;
  int iVar6;
  undefined1 local_104 [16];
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [54];
  byte local_2e;
  
  CPhysicsProp::VPhysicsCollision((CPhysicsProp *)this,param_1,param_2);
  if (*(int *)(fuel_barrel_debug._28_4_ + 0x30) < 2) {
    iVar6 = (param_1 == 0) + 0x18;
  }
  else {
    Msg("====> prop_fuel_barrel_piece collision <====\n");
    uVar3 = (uint)(param_1 == 0);
    iVar6 = uVar3 + 0x18;
    if (*(int *)(param_2 + iVar6 * 4 + 8) == 0) {
      pcVar5 = "NULL";
    }
    else {
      pcVar1 = *(char **)(*(int *)(param_2 + iVar6 * 4 + 8) + 0x7c);
      pcVar5 = "";
      if (pcVar1 != (char *)0x0) {
        pcVar5 = pcVar1;
      }
    }
    Msg("other: %s\n",pcVar5);
    Msg("preVelocity this  : %f, %f, %f\n",(double)*(float *)(param_2 + param_1 * 0xc + 0x20),
        (double)*(float *)(param_2 + param_1 * 0xc + 0x24),
        (double)*(float *)(param_2 + param_1 * 0xc + 0x28));
    Msg("preVelocity other : %f, %f, %f\n",(double)*(float *)(param_2 + uVar3 * 0xc + 0x20),
        (double)*(float *)(param_2 + uVar3 * 0xc + 0x24),
        (double)*(float *)(param_2 + uVar3 * 0xc + 0x28));
    Msg("postVelocity this : %f, %f, %f\n",(double)*(float *)(param_2 + param_1 * 0xc + 0x38),
        (double)*(float *)(param_2 + param_1 * 0xc + 0x3c),
        (double)*(float *)(param_2 + param_1 * 0xc + 0x40));
    Msg("postVelocity other: %f, %f, %f\n",(double)*(float *)(param_2 + uVar3 * 0xc + 0x38),
        (double)*(float *)(param_2 + uVar3 * 0xc + 0x3c),
        (double)*(float *)(param_2 + uVar3 * 0xc + 0x40));
  }
  piVar2 = *(int **)(param_2 + iVar6 * 4 + 8);
  if (piVar2 != (int *)0x0) {
    (**(code **)(**(int **)(param_2 + 0x1c) + 4))(*(int **)(param_2 + 0x1c),&local_f4);
    (**(code **)**(undefined4 **)(param_2 + 0x1c))(*(undefined4 **)(param_2 + 0x1c),&local_e8);
    if (param_1 == 0) {
      local_e0 = -local_e0;
      local_e4 = -local_e4;
      local_e8 = -local_e8;
    }
    local_88 = 1;
    local_c8 = local_e4 + local_f0;
    local_c4 = local_ec + local_e0;
    local_cc = local_e8 + local_f4;
    local_94 = 0;
    local_b8 = (local_f0 - local_e4) - local_c8;
    local_98 = 0;
    local_b4 = (local_ec - local_e0) - local_c4;
    local_9c = 0;
    local_a4 = 0;
    local_bc = (local_f4 - local_e8) - local_cc;
    local_a8 = 0;
    local_ac = 0;
    local_8c = 0;
    local_87 = local_b4 * local_b4 + local_b8 * local_b8 + local_bc * local_bc != 0.0;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,(Vector *)&local_cc,0x200400b,local_dc);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
    if (((local_2e & 4) == 0) && ((*(byte *)(piVar2 + 0x6d) & 0x28) == 0)) {
      if (*(int *)(fuel_barrel_debug._28_4_ + 0x30) != 0) {
        NDebugOverlay::Cross3D((Vector *)&local_f4,10.0,0xff,0,0,true,5.0);
        local_c8 = local_e4 * 20.0 + local_f0;
        local_c4 = local_e0 * 20.0 + local_ec;
        local_cc = local_e8 * 20.0 + local_f4;
        NDebugOverlay::Line((Vector *)&local_f4,(Vector *)&local_cc,0xff,0,0,true,5.0);
      }
      if ((*(float *)(param_2 + param_1 * 0xc + 0x28) < 0.0) &&
         (*(float *)(param_2 + param_1 * 0xc + 0x28) < *(float *)(param_2 + param_1 * 0xc + 0x40)))
      {
        puVar4 = (undefined4 *)(**(code **)(*piVar2 + 0xc))(piVar2);
        *(undefined4 *)(this + 0x1464) = *puVar4;
        CBaseEntity::ThinkSet
                  ((_func_void *)local_104,(float)this,(char *)CBreakableProp::BreakThink);
        CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)