CRagdollBoogie::ZapThink
0x00803e20 · 630 bytes · __thiscall
_ZN14CRagdollBoogie8ZapThinkEv
Decompiled
undefined (1 param)
/* CRagdollBoogie::ZapThink() */
void __thiscall CRagdollBoogie::ZapThink(CRagdollBoogie *this)
{
uint uVar1;
CBaseAnimating *this_00;
int iVar2;
undefined *puVar3;
int *piVar4;
undefined1 local_84 [8];
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
int local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined2 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined1 local_24;
undefined1 local_23;
uVar1 = *(uint *)(this + 0x188);
if ((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) &&
((piVar4 = *(int **)(puVar3 + 4), piVar4 != (int *)0x0 &&
(this_00 = (CBaseAnimating *)(**(code **)(*piVar4 + 0xf0))(piVar4),
this_00 != (CBaseAnimating *)0x0)))) {
piVar4 = *(int **)(this_00 + 0x13e0);
if (piVar4 == (int *)0x0) {
iVar2 = CBaseEntity::GetModel((CBaseEntity *)this_00);
if (iVar2 == 0) {
piVar4 = *(int **)(this_00 + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr(this_00);
piVar4 = *(int **)(this_00 + 0x13e0);
}
if (piVar4 == (int *)0x0) {
return;
}
}
if ((*piVar4 != 0) &&
(iVar2 = CBaseAnimating::GetHitboxSet(this_00),
*(int *)(*piVar4 + iVar2 * 0xc + *(int *)(*piVar4 + 0xb0) + 4) != 0)) {
if (*(int *)(this + 0x44c) == 0) {
iVar2 = 0;
local_7c = 0;
local_34 = 0;
uVar1 = *(uint *)(this + 0x188);
local_78 = 0;
local_74 = 0;
local_70 = 0;
local_6c = 0;
local_68 = 0;
local_64 = 0;
local_60 = 0;
local_5c = 0;
local_58 = 0;
local_54 = 0;
local_50 = 0;
local_4c = 0;
local_38 = 0;
local_3c = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_23 = 0;
if ((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) {
if (*(uint *)(puVar3 + 8) == uVar1 >> 0xc) {
iVar2 = *(int *)(puVar3 + 4);
}
else {
iVar2 = 0;
}
}
local_48 = 0;
if (*(int *)(iVar2 + 0x30) != 0) {
local_48 = *(int *)(iVar2 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
local_40 = 0x40800000;
local_44 = 0x40000000;
if (((byte)this[0x14a] & 2) != 0) {
local_44 = 0x3f800000;
}
DispatchEffect("TeslaHitboxes",(CEffectData *)&local_7c);
}
(**(code **)(*random_valve + 4))(random_valve,0x3dcccccd,0x3e99999a);
CBaseEntity::ThinkSet((_func_void *)local_84,(float)this,(char *)ZapThink);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.