CMomentaryRotButton::ReturnMoveDone
0x00638630 · 409 bytes · __thiscall
_ZN19CMomentaryRotButton14ReturnMoveDoneEv
Decompiled
undefined (1 param)
/* CMomentaryRotButton::ReturnMoveDone() */
void __thiscall CMomentaryRotButton::ReturnMoveDone(CMomentaryRotButton *this)
{
longdouble lVar1;
undefined1 local_24 [12];
float local_18;
float local_14;
float local_10;
lVar1 = (longdouble)GetPos(this,(QAngle *)(this + 0x3a8));
if (0.0 < (float)lVar1) {
local_10 = -*(float *)(this + 0x634);
local_18 = *(float *)(this + 0x46c) * local_10;
local_14 = *(float *)(this + 0x470) * local_10;
local_10 = local_10 * *(float *)(this + 0x474);
CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)this,(QAngle *)&local_18);
CBaseEntity::SetMoveDoneTime((CBaseEntity *)this,0.1);
CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)UpdateThink);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.01,(char *)0x0);
return;
}
CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)this,(QAngle *)&vec3_angle);
CBaseEntity::SetLocalAngles((CBaseEntity *)this,(QAngle *)(this + 0x60c));
if (this[0x62c] != (CMomentaryRotButton)0x0) {
UpdateTarget((float)this,(CBaseEntity *)0x0);
}
CBaseEntity::SetMoveDoneTime((CBaseEntity *)this,-1.0);
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
CBaseEntity::SetNextThink((CBaseEntity *)this,-1.0,(char *)0x0);
CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.