CCarProp::ChirpEndThink
0x007fe330 · 158 bytes · __thiscall
_ZN8CCarProp13ChirpEndThinkEv
Decompiled
undefined (1 param)
/* CCarProp::ChirpEndThink() */
void __thiscall CCarProp::ChirpEndThink(CCarProp *this)
{
CCarProp *pCVar1;
undefined4 uVar2;
undefined4 uVar3;
char *pcVar4;
undefined1 local_14 [12];
pcVar4 = "ContextAlarm";
uVar3 = 0;
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)0x0);
uVar2 = 0;
pCVar1 = this;
COutputEvent::FireOutput
((COutputEvent *)(this + 0x16dc),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
if (*(float *)(this + 0x170c) != -1.0) {
(**(code **)(*(int *)(this + 0x1704) + 4))
(this + 0x1704,this + 0x170c,pCVar1,uVar2,uVar3,pcVar4);
*(undefined4 *)(this + 0x170c) = 0xbf800000;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.