CBaseDoor::MovingSoundThink
0x00668670 · 529 bytes · __thiscall
_ZN9CBaseDoor16MovingSoundThinkEv
Decompiled
undefined (1 param)
/* CBaseDoor::MovingSoundThink() */
void __thiscall CBaseDoor::MovingSoundThink(CBaseDoor *this)
{
int iVar1;
undefined1 local_94 [20];
undefined **local_80 [8];
undefined4 local_60;
undefined1 *local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
(**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 006686ad to 006686b1 has its CatchHandler @ 006688ae */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 006686c2 to 006686de has its CatchHandler @ 006688ac */
(**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
/* try { // try from 006686e2 to 006686e6 has its CatchHandler @ 006688a8 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_80);
local_5c = *(undefined1 **)(this + 0x510);
local_3c = 1;
local_58 = 0x3f800000;
local_50 = 0;
local_4c = 100;
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0xffff;
local_60 = 6;
if ((local_5c == (undefined1 *)0x0) || ((*(uint *)(this + 0x440) & 0xfffffffd) == 1)) {
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x508) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(this + 0x508);
}
iVar1 = *(int *)(this + 0x30);
}
else {
iVar1 = *(int *)(this + 0x30);
}
if (iVar1 == 0) {
iVar1 = 0;
}
else {
iVar1 = iVar1 - *(int *)(gpGlobals + 0x58) >> 4;
}
local_54 = 0x4b;
/* try { // try from 006687b1 to 0066881a has its CatchHandler @ 00668884 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar1,(EmitSound_t *)&local_60);
if (this[0x5f8] != (CBaseDoor)0x0) {
(**(code **)(*enginesound + 0x10))(enginesound,local_5c);
CBaseEntity::ThinkSet((_func_void *)local_94,(float)this,(char *)MovingSoundThink);
}
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.