L L4D2node

CBaseDoor::MovingSoundThink

0x00668670 · 529 bytes · __thiscall

_ZN9CBaseDoor16MovingSoundThinkEv

Decompiled

undefined (1 param)

/* CBaseDoor::MovingSoundThink() */

void __thiscall CBaseDoor::MovingSoundThink(CBaseDoor *this)

{
  int iVar1;
  undefined1 local_94 [20];
  undefined **local_80 [8];
  undefined4 local_60;
  undefined1 *local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined1 local_3c;
  undefined1 local_3b;
  undefined1 local_3a;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined2 local_20;
  
  (**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
  local_80[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 006686ad to 006686b1 has its CatchHandler @ 006688ae */
  CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
  local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
                    /* try { // try from 006686c2 to 006686de has its CatchHandler @ 006688ac */
  (**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
  CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
                    /* try { // try from 006686e2 to 006686e6 has its CatchHandler @ 006688a8 */
  CRecipientFilter::MakeReliable((CRecipientFilter *)local_80);
  local_5c = *(undefined1 **)(this + 0x510);
  local_3c = 1;
  local_58 = 0x3f800000;
  local_50 = 0;
  local_4c = 100;
  local_48 = 0;
  local_44 = 0;
  local_40 = 0;
  local_3b = 0;
  local_3a = 0;
  local_38 = 0xffffffff;
  local_34 = 0;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_20 = 0xffff;
  local_60 = 6;
  if ((local_5c == (undefined1 *)0x0) || ((*(uint *)(this + 0x440) & 0xfffffffd) == 1)) {
    local_5c = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x508) != (undefined1 *)0x0) {
      local_5c = *(undefined1 **)(this + 0x508);
    }
    iVar1 = *(int *)(this + 0x30);
  }
  else {
    iVar1 = *(int *)(this + 0x30);
  }
  if (iVar1 == 0) {
    iVar1 = 0;
  }
  else {
    iVar1 = iVar1 - *(int *)(gpGlobals + 0x58) >> 4;
  }
  local_54 = 0x4b;
                    /* try { // try from 006687b1 to 0066881a has its CatchHandler @ 00668884 */
  CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar1,(EmitSound_t *)&local_60);
  if (this[0x5f8] != (CBaseDoor)0x0) {
    (**(code **)(*enginesound + 0x10))(enginesound,local_5c);
    CBaseEntity::ThinkSet((_func_void *)local_94,(float)this,(char *)MovingSoundThink);
  }
  local_28 = 0;
  CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
  local_24 = local_34;
  CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
  local_80[0] = &PTR__CPASFilter_00bfaf28;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)