CTriggerHurt::NavThink
0x00b1fce0 · 1174 bytes · __thiscall
_ZN12CTriggerHurt8NavThinkEv
Decompiled
undefined (1 param)
/* CTriggerHurt::NavThink() */
void __thiscall CTriggerHurt::NavThink(CTriggerHurt *this)
{
CNavArea *this_00;
int iVar1;
int *piVar2;
int iVar3;
int iVar4;
float fVar5;
int local_90;
int local_8c;
int local_88;
int local_84;
CUtlMemory<CNavArea*,int> *local_80;
int local_7c;
undefined1 local_74 [12];
CNavArea *local_68;
char local_64;
int *local_60;
undefined4 local_5c;
undefined4 local_58;
int local_54;
int *local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
CBaseEntity::ThinkSet((_func_void *)local_74,(float)this,(char *)NavThink);
if (this[0x4b8] != (CTriggerHurt)0x0) {
return;
}
local_60 = (int *)0x0;
local_5c = 0;
local_58 = 0;
local_54 = 0;
local_50 = (int *)0x0;
local_64 = '\0';
/* try { // try from 00b1fda0 to 00b200d1 has its CatchHandler @ 00b201d0 */
CCollisionProperty::CollisionAABBToWorldAABB
((CCollisionProperty *)(this + 0x194),(Vector *)(this + 0x19c),(Vector *)(this + 0x1a8),
(Vector *)&local_4c,(Vector *)&local_40);
iVar1 = TheNavMesh;
local_44 = local_44 - 71.0;
if (((byte)this[0x580] & 8) != 0) {
local_4c = local_4c - 16.0;
local_48 = local_48 - 16.0;
local_40 = local_40 + 16.0;
local_3c = local_3c + 16.0;
}
if (*(int *)(TheNavMesh + 0x18) != 0) {
if ((CNavMesh::ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker == '\0') &&
(iVar3 = __cxa_guard_acquire(&CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)
::searchMarker), iVar3 != 0)) {
/* try { // try from 00b20128 to 00b2012c has its CatchHandler @ 00b20194 */
CNavMesh::ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker = RandomInt(0,0x100000);
__cxa_guard_release(&CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)
::searchMarker);
}
iVar3 = CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker + 1;
if (CNavMesh::ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker + 1 == 0) {
iVar3 = CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker + 2;
}
CNavMesh::ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
searchMarker = iVar3;
fVar5 = 1.0 / *(float *)(iVar1 + 0x20);
iVar3 = (int)((local_4c - *(float *)(iVar1 + 0x2c)) * fVar5);
if (iVar3 < 0) {
local_84 = 0;
}
else {
local_84 = *(int *)(iVar1 + 0x24) + -1;
if (iVar3 < *(int *)(iVar1 + 0x24)) {
local_84 = iVar3;
}
}
iVar3 = (int)((local_40 - *(float *)(iVar1 + 0x2c)) * fVar5);
if (iVar3 < 0) {
local_8c = 0;
}
else {
local_8c = *(int *)(iVar1 + 0x24) + -1;
if (iVar3 < *(int *)(iVar1 + 0x24)) {
local_8c = iVar3;
}
}
iVar3 = (int)((local_48 - *(float *)(iVar1 + 0x30)) * fVar5);
if (iVar3 < 0) {
local_90 = 0;
}
else {
local_90 = *(int *)(iVar1 + 0x28) + -1;
if (iVar3 < *(int *)(iVar1 + 0x28)) {
local_90 = iVar3;
}
}
iVar3 = (int)((local_3c - *(float *)(iVar1 + 0x30)) * fVar5);
if (iVar3 < 0) {
local_88 = 0;
}
else {
local_88 = *(int *)(iVar1 + 0x28) + -1;
if (iVar3 < *(int *)(iVar1 + 0x28)) {
local_88 = iVar3;
}
}
for (; local_84 <= local_8c; local_84 = local_84 + 1) {
if (local_90 <= local_88) {
iVar3 = local_90 * *(int *)(iVar1 + 0x24) + local_84;
if (iVar3 < *(int *)(iVar1 + 0x18)) {
local_7c = local_90;
do {
iVar4 = 0;
piVar2 = (int *)(*(int *)(iVar1 + 0xc) + iVar3 * 0x14);
if (0 < piVar2[3]) {
do {
this_00 = *(CNavArea **)(*piVar2 + iVar4 * 4);
if (*(int *)(this_00 + 0x74) !=
CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)
::searchMarker) {
*(int *)(this_00 + 0x74) =
CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)
::searchMarker;
CNavArea::GetExtent(this_00,(Extent *)&local_34);
if (((((local_4c <= local_28) && (local_34 <= local_40)) && (local_48 <= local_24)
) && ((local_30 <= local_3c && (local_44 <= local_20)))) &&
(local_2c <= local_38)) {
local_68 = this_00;
if ((local_64 == '\0') || (local_54 < 1)) {
LAB_00b200bc:
CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)&local_60,
local_54,&local_68);
}
else if (this_00 != (CNavArea *)*local_60) {
iVar3 = 0;
do {
iVar3 = iVar3 + 1;
if (iVar3 == local_54) goto LAB_00b200bc;
} while (this_00 != (CNavArea *)local_60[iVar3]);
if (iVar3 < 0) goto LAB_00b200bc;
}
}
}
iVar4 = iVar4 + 1;
} while (iVar4 < piVar2[3]);
}
local_7c = local_7c + 1;
if (local_88 < local_7c) goto LAB_00b2017c;
iVar3 = local_7c * *(int *)(iVar1 + 0x24) + local_84;
if (*(int *)(iVar1 + 0x18) <= iVar3) break;
} while( true );
}
if (CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
__executeCount < 10) {
CNavMesh::ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)
::__executeCount =
CNavMesh::
ForAllAreasOverlappingExtent<NavAreaCollector>(NavAreaCollector&,Extent_const&)::
__executeCount + 1;
Warning("** Walked off of the CNavMesh::m_grid in ForAllAreasOverlappingExtent()\n");
}
break;
}
LAB_00b2017c:
}
}
iVar1 = gpGlobals;
local_80 = (CUtlMemory<CNavArea*,int> *)&local_60;
if (0 < local_54) {
piVar2 = local_60;
do {
iVar3 = *piVar2;
piVar2 = piVar2 + 1;
*(int *)(iVar3 + 0x70) = (int)(6.0 / *(float *)(iVar1 + 0x1c) + 0.5) + *(int *)(iVar1 + 0x18);
} while (piVar2 != local_60 + local_54);
}
local_54 = 0;
CUtlMemory<CNavArea*,int>::Purge(local_80);
local_50 = local_60;
CUtlMemory<CNavArea*,int>::Purge(local_80);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.