CMultiSource::Register
0x006e94c0 · 386 bytes · __thiscall
_ZN12CMultiSource8RegisterEv
Decompiled
undefined (1 param)
/* CMultiSource::Register() */
void __thiscall CMultiSource::Register(CMultiSource *this)
{
CBaseEdict *this_00;
char cVar1;
char *pcVar2;
CBaseEntity *pCVar3;
undefined4 *puVar4;
int iVar5;
uint uVar6;
CMultiSource *pCVar7;
CBaseEntity *pCVar8;
undefined4 uVar9;
undefined4 uVar10;
undefined4 uVar11;
undefined1 local_24 [20];
*(undefined4 *)(this + 0x558) = 0;
pCVar7 = this + 0x440;
for (iVar5 = 0x20; iVar5 != 0; iVar5 = iVar5 + -1) {
*(undefined4 *)pCVar7 = 0;
pCVar7 = pCVar7 + 4;
}
uVar11 = 0;
uVar10 = 0;
uVar9 = 0;
CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)CBaseEntity::SUB_DoNothing);
pCVar8 = (CBaseEntity *)0x0;
pcVar2 = "";
if (*(char **)(this + 0x154) != (char *)0x0) {
pcVar2 = *(char **)(this + 0x154);
}
while ((pCVar3 = (CBaseEntity *)
CGlobalEntityList::FindEntityByTarget
((CGlobalEntityList *)gEntList,pCVar8,pcVar2),
pCVar3 != (CBaseEntity *)0x0 && (iVar5 = *(int *)(this + 0x558), iVar5 < 0x20))) {
*(int *)(this + 0x558) = iVar5 + 1;
puVar4 = (undefined4 *)
(**(code **)(*(int *)pCVar3 + 0xc))(pCVar3,pCVar8,pcVar2,uVar9,uVar10,uVar11);
*(undefined4 *)(this + iVar5 * 4 + 0x440) = *puVar4;
pcVar2 = *(char **)(this + 0x154);
pCVar8 = pCVar3;
if (pcVar2 == (char *)0x0) {
pcVar2 = "";
}
}
pCVar8 = (CBaseEntity *)0x0;
while ((pCVar8 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar8,"multi_manager"),
pCVar8 != (CBaseEntity *)0x0 && (*(int *)(this + 0x558) < 0x20))) {
cVar1 = (**(code **)(*(int *)pCVar8 + 0x168))(pCVar8,*(undefined4 *)(this + 0x154));
if (cVar1 != '\0') {
iVar5 = *(int *)(this + 0x558);
*(int *)(this + 0x558) = iVar5 + 1;
puVar4 = (undefined4 *)(**(code **)(*(int *)pCVar8 + 0xc))(pCVar8);
*(undefined4 *)(this + iVar5 * 4 + 0x440) = *puVar4;
}
}
uVar6 = *(uint *)(this + 0x148) & 0xfffffffe;
if (*(uint *)(this + 0x148) != uVar6) {
if (this[0x6c] == (CMultiSource)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CMultiSource)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x148) = uVar6;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.