L L4D2node

CMultiSource::Register

0x006e94c0 · 386 bytes · __thiscall

_ZN12CMultiSource8RegisterEv

Decompiled

undefined (1 param)

/* CMultiSource::Register() */

void __thiscall CMultiSource::Register(CMultiSource *this)

{
  CBaseEdict *this_00;
  char cVar1;
  char *pcVar2;
  CBaseEntity *pCVar3;
  undefined4 *puVar4;
  int iVar5;
  uint uVar6;
  CMultiSource *pCVar7;
  CBaseEntity *pCVar8;
  undefined4 uVar9;
  undefined4 uVar10;
  undefined4 uVar11;
  undefined1 local_24 [20];
  
  *(undefined4 *)(this + 0x558) = 0;
  pCVar7 = this + 0x440;
  for (iVar5 = 0x20; iVar5 != 0; iVar5 = iVar5 + -1) {
    *(undefined4 *)pCVar7 = 0;
    pCVar7 = pCVar7 + 4;
  }
  uVar11 = 0;
  uVar10 = 0;
  uVar9 = 0;
  CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)CBaseEntity::SUB_DoNothing);
  pCVar8 = (CBaseEntity *)0x0;
  pcVar2 = "";
  if (*(char **)(this + 0x154) != (char *)0x0) {
    pcVar2 = *(char **)(this + 0x154);
  }
  while ((pCVar3 = (CBaseEntity *)
                   CGlobalEntityList::FindEntityByTarget
                             ((CGlobalEntityList *)gEntList,pCVar8,pcVar2),
         pCVar3 != (CBaseEntity *)0x0 && (iVar5 = *(int *)(this + 0x558), iVar5 < 0x20))) {
    *(int *)(this + 0x558) = iVar5 + 1;
    puVar4 = (undefined4 *)
             (**(code **)(*(int *)pCVar3 + 0xc))(pCVar3,pCVar8,pcVar2,uVar9,uVar10,uVar11);
    *(undefined4 *)(this + iVar5 * 4 + 0x440) = *puVar4;
    pcVar2 = *(char **)(this + 0x154);
    pCVar8 = pCVar3;
    if (pcVar2 == (char *)0x0) {
      pcVar2 = "";
    }
  }
  pCVar8 = (CBaseEntity *)0x0;
  while ((pCVar8 = (CBaseEntity *)
                   CGlobalEntityList::FindEntityByClassname
                             ((CGlobalEntityList *)gEntList,pCVar8,"multi_manager"),
         pCVar8 != (CBaseEntity *)0x0 && (*(int *)(this + 0x558) < 0x20))) {
    cVar1 = (**(code **)(*(int *)pCVar8 + 0x168))(pCVar8,*(undefined4 *)(this + 0x154));
    if (cVar1 != '\0') {
      iVar5 = *(int *)(this + 0x558);
      *(int *)(this + 0x558) = iVar5 + 1;
      puVar4 = (undefined4 *)(**(code **)(*(int *)pCVar8 + 0xc))(pCVar8);
      *(undefined4 *)(this + iVar5 * 4 + 0x440) = *puVar4;
    }
  }
  uVar6 = *(uint *)(this + 0x148) & 0xfffffffe;
  if (*(uint *)(this + 0x148) != uVar6) {
    if (this[0x6c] == (CMultiSource)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CMultiSource)((byte)this[0x70] | 1);
    }
    *(uint *)(this + 0x148) = uVar6;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)