CPhysicsCannister::CannisterActivate
0x00788390 · 1995 bytes · __cdecl
_ZN17CPhysicsCannister17CannisterActivateEP11CBaseEntityRK6Vector
Decompiled
undefined (2 params)
/* CPhysicsCannister::CannisterActivate(CBaseEntity*, Vector const&) */
void CPhysicsCannister::CannisterActivate(CBaseEntity *param_1,Vector *param_2)
{
CBaseEntity *pCVar1;
CBaseEdict *pCVar2;
undefined4 *puVar3;
int *piVar4;
int iVar5;
int *piVar6;
longdouble lVar7;
float fVar8;
float fVar9;
undefined4 uVar10;
undefined4 uVar11;
undefined1 local_a4 [12];
float local_98;
float local_94;
float local_90;
QAngle local_8c [12];
undefined **local_80 [8];
float local_60;
undefined1 *local_5c;
float local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
if ((param_1[0x1a74] == (CBaseEntity)0x0) && (*(float *)(param_1 + 0x1a78) != 0.0)) {
if (param_2 == (Vector *)0x0) {
*(undefined4 *)(param_1 + 0x1ac8) = 0xffffffff;
}
else {
puVar3 = (undefined4 *)(**(code **)(*(int *)param_2 + 0xc))(param_2);
*(undefined4 *)(param_1 + 0x1ac8) = *puVar3;
}
CalcLocalThrust((Vector *)&local_98);
COutputEvent::FireOutput((COutputEvent *)(param_1 + 0x1a90),(CBaseEntity *)param_2,param_1,0.0);
piVar6 = *(int **)(param_1 + 0x238);
lVar7 = (longdouble)(**(code **)(*piVar6 + 0x78))(piVar6);
fVar8 = *(float *)(param_1 + 0x1a68);
local_58 = (float)lVar7;
pCVar1 = param_1 + 0x1a50;
local_60 = local_98 * fVar8 * local_58;
local_5c = (undefined1 *)(local_94 * fVar8 * local_58);
local_58 = fVar8 * local_90 * local_58;
(**(code **)(*piVar6 + 0x104))
(piVar6,(Vector *)&local_60,(Vector *)(param_1 + 0x1a40),pCVar1,param_1 + 0x1a5c);
(**(code **)(*piVar6 + 0xf0))(piVar6,pCVar1,pCVar1);
piVar4 = (int *)(**(code **)(*physenv + 0x78))(physenv,param_1 + 0x1a4c);
piVar6 = *(int **)(param_1 + 0x238);
*(int **)(param_1 + 0x1a6c) = piVar4;
(**(code **)(*piVar4 + 0xc))(piVar4,piVar6,1);
(**(code **)(*piVar6 + 100))(piVar6);
iVar5 = gpGlobals;
param_1[0x1a74] = (CBaseEntity)0x1;
*(undefined4 *)(param_1 + 0x1a84) = *(undefined4 *)(iVar5 + 0xc);
CBaseEntity::SetNextThink
(param_1,*(float *)(param_1 + 0x1a78) + *(float *)(iVar5 + 0xc),(char *)0x0);
uVar11 = 0;
uVar10 = 0;
CBaseEntity::ThinkSet((_func_void *)local_a4,(float)param_1,(char *)BeginShutdownThink);
local_60 = -local_98;
local_5c = (undefined1 *)-local_94;
local_58 = -local_90;
VectorAngles((Vector *)&local_60,local_8c);
iVar5 = CBaseEntity::Create("env_steam",(Vector *)(param_1 + 0x1a40),local_8c,param_1);
if (iVar5 == 0) {
piVar6 = (int *)0x0;
}
else {
piVar6 = (int *)__dynamic_cast(iVar5,&CBaseEntity::typeinfo,&CSteamJet::typeinfo,0,uVar10,
uVar11);
}
*(int **)(param_1 + 0x1a70) = piVar6;
(**(code **)(*piVar6 + 0x98))(piVar6,param_1,0xffffffff);
piVar6 = *(int **)(param_1 + 0x1a70);
fVar8 = *(float *)(param_1 + 0x1a68) * 0.0002;
if (fVar8 <= 0.0) {
fVar8 = 0.0;
}
fVar9 = *(float *)(param_1 + 0x1a68) * 15.0 * 0.001;
if (1.0 <= fVar8) {
fVar8 = 1.0;
}
if (fVar9 != (float)piVar6[0x110]) {
if ((char)piVar6[0x1b] == '\0') {
pCVar2 = (CBaseEdict *)piVar6[0xc];
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(piVar6 + 0x1c) = *(byte *)(piVar6 + 0x1c) | 1;
}
piVar6[0x110] = (int)fVar9;
piVar6 = *(int **)(param_1 + 0x1a70);
}
fVar9 = fVar8 * 100.0 + 128.0;
if (fVar9 != (float)piVar6[0x111]) {
if ((char)piVar6[0x1b] == '\0') {
pCVar2 = (CBaseEdict *)piVar6[0xc];
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(piVar6 + 0x1c) = *(byte *)(piVar6 + 0x1c) | 1;
}
piVar6[0x111] = (int)fVar9;
piVar6 = *(int **)(param_1 + 0x1a70);
}
if ((float)piVar6[0x112] != 10.0) {
if ((char)piVar6[0x1b] == '\0') {
pCVar2 = (CBaseEdict *)piVar6[0xc];
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(piVar6 + 0x1c) = *(byte *)(piVar6 + 0x1c) | 1;
}
piVar6[0x112] = 0x41200000;
piVar6 = *(int **)(param_1 + 0x1a70);
}
if ((float)piVar6[0x113] != 25.0) {
if ((char)piVar6[0x1b] == '\0') {
pCVar2 = (CBaseEdict *)piVar6[0xc];
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(piVar6 + 0x1c) = *(byte *)(piVar6 + 0x1c) | 1;
}
piVar6[0x113] = 0x41c80000;
piVar6 = *(int **)(param_1 + 0x1a70);
}
fVar8 = (float)((int)fVar8 * 0x14 + 0x34);
if (fVar8 != (float)piVar6[0x114]) {
if ((char)piVar6[0x1b] == '\0') {
pCVar2 = (CBaseEdict *)piVar6[0xc];
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(piVar6 + 0x1c) = *(byte *)(piVar6 + 0x1c) | 1;
}
piVar6[0x114] = (int)fVar8;
piVar6 = *(int **)(param_1 + 0x1a70);
}
if ((float)piVar6[0x115] != 64.0) {
if ((char)piVar6[0x1b] == '\0') {
pCVar2 = (CBaseEdict *)piVar6[0xc];
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(piVar6 + 0x1c) = *(byte *)(piVar6 + 0x1c) | 1;
}
piVar6[0x115] = 0x42800000;
piVar6 = *(int **)(param_1 + 0x1a70);
}
if ((((*(CBaseEntity *)(piVar6 + 0x49) != param_1[0x124]) ||
(*(CBaseEntity *)((int)piVar6 + 0x125) != param_1[0x125])) ||
(*(CBaseEntity *)((int)piVar6 + 0x126) != param_1[0x126])) ||
(*(CBaseEntity *)((int)piVar6 + 0x127) != param_1[0x127])) {
if ((char)piVar6[0x1b] == '\0') {
pCVar2 = (CBaseEdict *)piVar6[0xc];
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
*(byte *)(piVar6 + 0x1c) = *(byte *)(piVar6 + 0x1c) | 1;
}
piVar6[0x49] = *(int *)(param_1 + 0x124);
piVar6 = *(int **)(param_1 + 0x1a70);
}
(**(code **)(*piVar6 + 0x1ac))(piVar6,param_1,param_1,1,0x3f800000);
if (*(int *)(param_1 + 0x1a88) != 0) {
(**(code **)(*(int *)param_1 + 0x28c))((Vector *)&local_60,param_1);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 007887e8 to 007887ec has its CatchHandler @ 00788c19 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 007887fd to 00788819 has its CatchHandler @ 00788c00 */
(**(code **)(*(int *)param_1 + 0x28c))((Vector *)&local_60,param_1);
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
local_3c = 1;
local_20 = 0xffff;
local_58 = 1.0;
local_50 = 0;
local_4c = 100;
local_5c = &DAT_00d539c2;
if (*(undefined1 **)(param_1 + 0x1a88) != (undefined1 *)0x0) {
local_5c = *(undefined1 **)(param_1 + 0x1a88);
}
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_60 = 4.2039e-45;
local_54 = 0x4b;
if (*(int *)(param_1 + 0x30) == 0) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 007888c6 to 007888ca has its CatchHandler @ 00788bc7 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar5,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
return;
}
}
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.