CEnvBeam::Spawn
0x00681be0 · 871 bytes · __thiscall
_ZN8CEnvBeam5SpawnEv
Decompiled
undefined (1 param)
/* CEnvBeam::Spawn() */
void __thiscall CEnvBeam::Spawn(CEnvBeam *this)
{
CBaseEdict *pCVar1;
int iVar2;
float fVar3;
float fVar4;
undefined1 local_14 [12];
if (*(int *)(this + 0x508) == 0) {
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)CBaseEntity::SUB_Remove);
return;
}
CBeam::Spawn((CBeam *)this);
fVar3 = *(float *)(this + 0x4fc);
if (64.0 <= fVar3) {
fVar3 = 64.0;
}
*(float *)(this + 0x4fc) = fVar3;
if (((byte)this[0x149] & 2) == 0) {
fVar3 = *(float *)(this + 0x4f8);
if (102.3 <= fVar3) {
fVar3 = 102.3;
}
fVar4 = *(float *)(this + 0x4b0);
if (fVar3 != *(float *)(this + 0x4b0)) {
if (this[0x6c] == (CEnvBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CEnvBeam)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4b0) = fVar3;
fVar4 = fVar3;
}
fVar3 = 102.3;
if (fVar4 <= 102.3) {
fVar3 = fVar4;
}
if (fVar3 != *(float *)(this + 0x4b4)) {
if (this[0x6c] == (CEnvBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CEnvBeam)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4b4) = fVar3;
}
}
else {
fVar3 = *(float *)(this + 0x4f8);
if (102.3 <= fVar3) {
fVar3 = 102.3;
}
if (fVar3 != *(float *)(this + 0x4b0)) {
if (this[0x6c] == (CEnvBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CEnvBeam)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4b0) = fVar3;
}
if (*(float *)(this + 0x4b4) != 0.0) {
if (this[0x6c] == (CEnvBeam)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CEnvBeam)((byte)this[0x70] | 1);
}
fVar3 = *(float *)(this + 0x4f4);
*(undefined4 *)(this + 0x4b4) = 0;
goto joined_r0x00681d75;
}
}
fVar3 = *(float *)(this + 0x4f4);
joined_r0x00681d75:
if ((fVar3 == 0.0) && (((byte)this[0x148] & 8) == 0)) {
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)UpdateThink);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
*(undefined4 *)(this + 0x448) = *(undefined4 *)(gpGlobals + 0xc);
if (*(int *)(this + 0x154) != 0) {
if (((byte)this[0x148] & 1) == 0) {
CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
*(undefined4 *)(this + 0x4e4) = 0;
CBaseEntity::SetNextThink((CBaseEntity *)this,-1.0,(char *)0x0);
}
else {
*(undefined4 *)(this + 0x4e4) = 1;
}
}
}
else {
*(undefined4 *)(this + 0x4e4) = 0;
if ((*(int *)(this + 0x154) == 0) || (((byte)this[0x148] & 1) != 0)) {
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)StrikeThink);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.