L L4D2node

CTransitioningPlayer::Init

0x005220a0 · 1266 bytes · __thiscall

_ZN20CTransitioningPlayer4InitEPKciiiiiibbbb21SurvivorCharacterType

Decompiled

undefined (13 params)

/* CTransitioningPlayer::Init(char const*, int, int, int, int, int, int, bool, bool, bool, bool,
   SurvivorCharacterType) */

void __thiscall
CTransitioningPlayer::Init
          (CTransitioningPlayer *this,char *param_1,int param_2,int param_3,int param_4,int param_5,
          int param_6,int param_7,CTransitioningPlayer param_8,CTransitioningPlayer param_9,
          CTransitioningPlayer param_10,CTransitioningPlayer param_11,int param_13)

{
  CBaseEdict *pCVar1;
  code *pcVar2;
  int *piVar3;
  int iVar4;
  int iVar5;
  undefined4 uVar6;
  undefined4 uVar7;
  undefined4 uVar8;
  undefined4 uVar9;
  undefined1 local_24 [20];
  
  if (this[0x6c] == (CTransitioningPlayer)0x0) {
    pCVar1 = *(CBaseEdict **)(this + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
      iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar4 + 2) = 0;
    }
  }
  else {
    this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
  }
  uVar6 = *(undefined4 *)(gpGlobals + 0xc);
  *(undefined4 *)(this + 0x78) = 0;
  *(undefined4 *)(this + 0x74) = uVar6;
  V_strncpy((char *)(this + 0x1a60),param_1,0x20);
  if (param_4 != *(int *)(this + 0x1a48)) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x1a48) = param_4;
  }
  if (param_2 != *(int *)(this + 0x1a4c)) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x1a4c) = param_2;
  }
  if (param_3 != *(int *)(this + 0x1a50)) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x1a50) = param_3;
  }
  (**(code **)(*(int *)this + 0x194))(this,param_5);
  if (param_6 != *(int *)(this + 0x100)) {
    (**(code **)(*(int *)this + 0x214))(this,this + 0x100);
    *(int *)(this + 0x100) = param_6;
  }
  if (*(int *)(this + 0x1a54) != param_7) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x1a54) = param_7;
  }
  if (this[0x1a5c] != param_8) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    this[0x1a5c] = param_8;
  }
  if (this[0x1a5d] != param_9) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    this[0x1a5d] = param_9;
  }
  if (this[0x1a5e] != param_10) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    this[0x1a5e] = param_10;
  }
  if (this[0x1a5f] != param_11) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    this[0x1a5f] = param_11;
  }
  if (*(int *)(this + 0x1a80) != param_13) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x1a80) = param_13;
  }
  if (*(int *)(this + 0x1a58) != 0) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x1a58) = 0;
  }
  uVar9 = 0;
  uVar8 = 0;
  uVar7 = 0;
  CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)TransitionThink);
  uVar6 = 0;
  CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
  CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),0,uVar6,uVar7,uVar8,uVar9);
  pcVar2 = *(code **)(*(int *)this + 0x254);
  uVar6 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
  (*pcVar2)(this,uVar6);
  if ((param_5 == 2) && (*(int *)(this + 0x1a80) != 8)) {
    (**(code **)(*(int *)this + 0x70))
              (this,*(undefined4 *)(SurvivorModels + *(int *)(this + 0x1a80) * 4));
    piVar3 = mdlcache;
    (**(code **)(*mdlcache + 0x68))(mdlcache);
                    /* try { // try from 005224e7 to 00522528 has its CatchHandler @ 005225e9 */
    iVar4 = (**(code **)(*(int *)this + 0x340))(this,0x42d);
    CBaseAnimating::SetSequence((CBaseAnimating *)this,iVar4);
    iVar4 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    CBaseEntity::SetCollisionBounds
              ((CBaseEntity *)this,(Vector *)(iVar5 + 0xc),(Vector *)(iVar4 + 0x18));
                    /* WARNING: Could not recover jumptable at 0x00522538. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    (**(code **)(*piVar3 + 0x6c))();
    return;
  }
  if (this[0x121] != (CTransitioningPlayer)0xa) {
    if (this[0x6c] == (CTransitioningPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTransitioningPlayer)((byte)this[0x70] | 1);
    }
    this[0x121] = (CTransitioningPlayer)0xa;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)