L L4D2node

CButtonTimed::StopUse

0x00635200 · 410 bytes · __thiscall

_ZN12CButtonTimed7StopUseEv

Decompiled

undefined (1 param)

/* CButtonTimed::StopUse() */

void __thiscall CButtonTimed::StopUse(CButtonTimed *this)

{
  uint uVar1;
  CBaseEntity *pCVar2;
  CBaseEdict *this_00;
  CTerrorPlayer *this_01;
  int iVar3;
  undefined *puVar4;
  CBaseEntity *this_02;
  undefined1 local_24 [20];
  
  if (this[0x59d] != (CButtonTimed)0x0) {
    uVar1 = *(uint *)(this + 0x494);
    this_02 = (CBaseEntity *)this;
    if ((((uVar1 != 0xffffffff) &&
         (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
       ((*(int *)(puVar4 + 4) != 0 &&
        (this_01 = (CTerrorPlayer *)
                   __dynamic_cast(*(int *)(puVar4 + 4),&CBaseEntity::typeinfo,
                                  &CTerrorPlayer::typeinfo,0), this_01 != (CTerrorPlayer *)0x0)))) {
      CTerrorPlayer::StopUseActions(this_01);
      uVar1 = *(uint *)(this_01 + 0x1d14);
      if (((uVar1 != 0xffffffff) &&
          ((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc &&
           (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)))) &&
         (pCVar2 = *(CBaseEntity **)(puVar4 + 4), pCVar2 == (CBaseEntity *)this)) {
        if (this_01[0x6c] == (CTerrorPlayer)0x0) {
          this_00 = *(CBaseEdict **)(this_01 + 0x30);
          if (this_00 != (CBaseEdict *)0x0) {
            *(uint *)this_00 = *(uint *)this_00 | 0x101;
            iVar3 = CBaseEdict::GetChangeAccessor(this_00);
            *(undefined2 *)(iVar3 + 2) = 0;
          }
        }
        else {
          this_01[0x70] = (CTerrorPlayer)((byte)this_01[0x70] | 1);
        }
        *(undefined4 *)(this_01 + 0x1d14) = 0xffffffff;
        (**(code **)(*(int *)this_01 + 0x76c))(this_01);
        this_02 = pCVar2;
      }
    }
    this[0x59d] = (CButtonTimed)0x0;
    *(undefined4 *)(this + 0x5a0) = 0;
    *(undefined4 *)(this + 0x494) = 0xffffffff;
    COutputEvent::FireOutput((COutputEvent *)(this + 0x5a8),(CBaseEntity *)0x0,this_02,0.0);
    CBaseEntity::ThinkSet((_func_void *)local_24,(float)this_02,(char *)0x0);
    CBaseEntity::SetNextThink(this_02,-1.0,(char *)0x0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)