CBaseButton::TriggerAndWait
0x00635000 · 467 bytes · __thiscall
_ZN11CBaseButton14TriggerAndWaitEv
Decompiled
undefined (1 param)
/* CBaseButton::TriggerAndWait() */
void __thiscall CBaseButton::TriggerAndWait(CBaseButton *this)
{
CBaseEdict *this_00;
char cVar1;
int iVar2;
uint uVar3;
CBaseButton CVar4;
undefined4 uVar5;
CBaseEntity *pCVar6;
undefined *puVar7;
undefined1 local_14 [8];
uVar5 = 0;
uVar3 = *(uint *)(this + 0x494);
if (((uVar3 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar3 >> 0xc)) {
uVar5 = *(undefined4 *)(puVar7 + 4);
}
cVar1 = UTIL_IsMasterTriggered(*(undefined4 *)(this + 0x4b4),uVar5);
if ((cVar1 != '\0') && (this[0x4f4] == (CBaseButton)0x0)) {
*(undefined4 *)(this + 0x440) = 0;
uVar3 = *(uint *)(this + 0x148);
CVar4 = (CBaseButton)((byte)(uVar3 >> 5) & 1);
if (CVar4 != this[0x58c]) {
if (this[0x6c] == (CBaseButton)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
uVar3 = *(uint *)(this + 0x148);
}
}
else {
this[0x70] = (CBaseButton)((byte)this[0x70] | 1);
}
this[0x58c] = CVar4;
}
if ((this[0x4c4] == (CBaseButton)0x0) && ((uVar3 & 0x20) == 0)) {
CBaseEntity::SetNextThink
((CBaseEntity *)this,*(float *)(this + 0x448) + *(float *)(gpGlobals + 0xc),
(char *)0x0);
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)ButtonReturn);
}
else if ((uVar3 & 0x100) == 0) {
*(undefined4 *)(this + 0xd8) = 0;
*(undefined4 *)(this + 0xdc) = 0;
}
else {
*(code **)(this + 0xd8) = ButtonTouch;
*(undefined4 *)(this + 0xdc) = 0;
}
uVar3 = *(uint *)(this + 0x494);
pCVar6 = (CBaseEntity *)0x0;
*(undefined4 *)(this + 0x580) = 1;
if (((uVar3 != 0xffffffff) &&
(puVar7 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar7 + 8) == uVar3 >> 0xc)) {
pCVar6 = *(CBaseEntity **)(puVar7 + 4);
}
COutputEvent::FireOutput((COutputEvent *)(this + 0x550),pCVar6,(CBaseEntity *)this,0.0);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.