CEnvSpark::Spawn
0x0068ac30 · 292 bytes · __thiscall
_ZN9CEnvSpark5SpawnEv
Decompiled
undefined (1 param)
/* CEnvSpark::Spawn() */
void __thiscall CEnvSpark::Spawn(CEnvSpark *this)
{
float fVar1;
longdouble lVar2;
undefined4 uVar3;
undefined4 uVar4;
undefined4 uVar5;
undefined1 local_14 [8];
uVar5 = 0;
uVar4 = 0;
uVar3 = 0;
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)0x0);
*(undefined4 *)(this + 0xe0) = 0;
*(undefined4 *)(this + 0xe4) = 0;
if (((byte)this[0x148] & 0x40) != 0) {
uVar5 = 0;
uVar4 = 0;
uVar3 = 0;
CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)SparkThink);
}
fVar1 = *(float *)(gpGlobals + 0xc);
lVar2 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0,0x3fc00000,uVar3,uVar4,uVar5);
CBaseEntity::SetNextThink((CBaseEntity *)this,fVar1 + 0.1 + (float)lVar2,(char *)0x0);
if (*(float *)(this + 0x440) <= 0.0 && *(float *)(this + 0x440) != 0.0) {
*(undefined4 *)(this + 0x440) = 0;
}
/* WARNING: Could not recover jumptable at 0x0068ad1e. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x6c))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.